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Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

By formulating data samples' formation as a Markov denoising process, diffusion models achieve state-of-the-art performances in a collection of tasks. Recently, many variants of diffusion models have been proposed to enable controlled…

Machine Learning · Computer Science 2023-04-17 Hengtong Zhang , Tingyang Xu

Diffusion models surpass previous generative models in sample quality and training stability. Recent works have shown the advantages of diffusion models in improving reinforcement learning (RL) solutions. This survey aims to provide an…

Machine Learning · Computer Science 2024-02-26 Zhengbang Zhu , Hanye Zhao , Haoran He , Yichao Zhong , Shenyu Zhang , Haoquan Guo , Tingting Chen , Weinan Zhang

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Zhengyuan Li , Kai Cheng , Anindita Ghosh , Uttaran Bhattacharya , Liangyan Gui , Aniket Bera

Most end-to-end autonomous driving methods rely on imitation learning from single expert demonstrations, often leading to conservative and homogeneous behaviors that limit generalization in complex real-world scenarios. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Ziying Song , Lin Liu , Hongyu Pan , Bencheng Liao , Mingzhe Guo , Lei Yang , Yongchang Zhang , Shaoqing Xu , Caiyan Jia , Yadan Luo

We introduce MotionRL, the first approach to utilize Multi-Reward Reinforcement Learning (RL) for optimizing text-to-motion generation tasks and aligning them with human preferences. Previous works focused on improving numerical performance…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Xiaoyang Liu , Yunyao Mao , Wengang Zhou , Houqiang Li

Despite recent progress in video generation, producing videos that adhere to physical laws remains a significant challenge. Traditional diffusion-based methods struggle to extrapolate to unseen physical conditions (eg, velocity) due to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Wang Lin , Liyu Jia , Wentao Hu , Kaihang Pan , Zhongqi Yue , Wei Zhao , Jingyuan Chen , Fei Wu , Hanwang Zhang

Diffusion models have emerged as the best approach for generative modeling of 2D images. Part of their success is due to the possibility of training them on millions if not billions of images with a stable learning objective. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Animesh Karnewar , Andrea Vedaldi , David Novotny , Niloy Mitra

Diffusion models have achieved remarkable success in text-to-image generation. However, their practical applications are hindered by the misalignment between generated images and corresponding text prompts. To tackle this issue,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Zijing Hu , Fengda Zhang , Long Chen , Kun Kuang , Jiahui Li , Kaifeng Gao , Jun Xiao , Xin Wang , Wenwu Zhu

Social recommendation has emerged as a powerful approach to enhance personalized recommendations by leveraging the social connections among users, such as following and friend relations observed in online social platforms. The fundamental…

Information Retrieval · Computer Science 2024-06-05 Zongwei Li , Lianghao Xia , Chao Huang

Human motion generation has advanced markedly with the advent of diffusion models. Most recent studies have concentrated on generating motion sequences based on text prompts, commonly referred to as text-to-motion generation. However, the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-29 Zhongyu Jiang , Wenhao Chai , Zhuoran Zhou , Cheng-Yen Yang , Hsiang-Wei Huang , Jenq-Neng Hwang

We present MotionDiffuser, a diffusion based representation for the joint distribution of future trajectories over multiple agents. Such representation has several key advantages: first, our model learns a highly multimodal distribution…

Robotics · Computer Science 2023-06-06 Chiyu Max Jiang , Andre Cornman , Cheolho Park , Ben Sapp , Yin Zhou , Dragomir Anguelov

Diffusion models have demonstrated strong potential for robotic trajectory planning. However, generating coherent trajectories from high-level instructions remains challenging, especially for long-range composition tasks requiring multiple…

Robotics · Computer Science 2024-03-29 Zhixuan Liang , Yao Mu , Hengbo Ma , Masayoshi Tomizuka , Mingyu Ding , Ping Luo

Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technological gap exists in addressing the complex dynamics of multi…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

We propose a two-stage framework for motion in-betweening that combines diffusion-based motion generation with physics-based character adaptation. In Stage 1, a character-agnostic diffusion model synthesizes transitions from sparse…

Graphics · Computer Science 2025-04-15 Jia Qin

Generative models have made remarkable advancements and are capable of producing high-quality content. However, performing controllable editing with generative models remains challenging, due to their inherent uncertainty in outputs. This…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Yikun Ma , Yiqing Li , Jiawei Wu , Xing Luo , Zhi Jin

Distillation addresses the slow sampling problem in diffusion models by creating models with smaller size or fewer steps that approximate the behavior of high-step teachers. In this work, we propose a reinforcement learning based…

Machine Learning · Computer Science 2025-12-30 Amirhossein Tighkhorshid , Zahra Dehghanian , Gholamali Aminian , Chengchun Shi , Hamid R. Rabiee

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne