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The multi-modality and stochastic characteristics of human behavior make motion prediction a highly challenging task, which is critical for autonomous driving. While deep learning approaches have demonstrated their great potential in this…
One of the typical purposes of using lower-limb exoskeleton robots is to provide assistance to the wearer by supporting their weight and augmenting their physical capabilities according to a given task and human motion intentions. The…
Accurate prediction of human movements is required to enhance the efficiency of physical human-robot interaction. Behavioral differences across various users are crucial factors that limit the prediction of human motion. Although recent…
We propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an…
Smooth and seamless robot navigation while interacting with humans depends on predicting human movements. Forecasting such human dynamics often involves modeling human trajectories (global motion) or detailed body joint movements (local…
Incremental learning aims to adapt to new sets of categories over time with minimal computational overhead. Prior work often addresses this task by training efficient task-specific adaptors that modify frozen layer weights or features to…
Human Action Recognition (HAR) is an interesting research area in human-computer interaction used to monitor the activities of elderly and disabled individuals affected by physical and mental health. In the recent era, skeleton-based HAR…
Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…
Fully supervised skeleton-based action recognition has achieved great progress with the blooming of deep learning techniques. However, these methods require sufficient labeled data which is not easy to obtain. In contrast, self-supervised…
There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel…
Most existing random walk based network embedding methods often follow only one of two principles, homophily or structural equivalence. In real world networks, however, nodes exhibit a mixture of homophily and structural equivalence, which…
Existing skeleton-based human action classification models rely on well-trimmed action-specific skeleton videos for both training and testing, precluding their scalability to real-world applications where untrimmed videos exhibiting…
Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…
As a unique and promising biometric, video-based gait recognition has broad applications. The key step of this methodology is to learn the walking pattern of individuals, which, however, often suffers challenges to extract the behavioral…
Human motion understanding and prediction is an integral aspect in our pursuit of machine intelligence and human-machine interaction systems. Current methods typically pursue a kinematics modeling approach, relying heavily upon prior…
This paper presents an image classification based approach for skeleton-based video action recognition problem. Firstly, A dataset independent translation-scale invariant image mapping method is proposed, which transformes the skeleton…
Object skeletons are useful for object representation and object detection. They are complementary to the object contour, and provide extra information, such as how object scale (thickness) varies among object parts. But object skeleton…
The data-driven approach that learns an optimal representation of vision features like skeleton frames or RGB videos is currently a dominant paradigm for activity recognition. While great improvements have been achieved from existing single…
Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion,…
Self-supervised learning has demonstrated remarkable capability in representation learning for skeleton-based action recognition. Existing methods mainly focus on applying global data augmentation to generate different views of the skeleton…