Related papers: MimicTalk: Mimicking a personalized and expressive…
Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces…
Talking Face Generation (TFG) methods based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have recently achieved impressive progress in personalized talking head synthesis. However, existing methods typically require…
Talking head synthesis is an emerging technology with wide applications in film dubbing, virtual avatars and online education. Recent NeRF-based methods generate more natural talking videos, as they better capture the 3D structural…
In this work, we introduce a method that learns a single dynamic neural radiance field (NeRF) from monocular talking face videos of multiple identities. NeRFs have shown remarkable results in modeling the 4D dynamics and appearance of human…
Talking face generation aims to synthesize realistic speaking portraits from a single image, yet existing methods often rely on explicit optical flow and local warping, which fail to model complex global motions and cause identity drift. We…
Talking Face Generation (TFG) strives to create realistic and emotionally expressive digital faces. While previous TFG works have mastered the creation of naturalistic facial movements, they typically express a fixed target emotion in…
Audio-driven talking face generation has gained significant attention for applications in digital media and virtual avatars. While recent methods improve audio-lip synchronization, they often struggle with temporal consistency, identity…
Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…
State-of-the-art 3D-field video-referenced Talking Face Generation (TFG) methods synthesize high-fidelity personalized talking-face videos in real time by modeling 3D geometry and appearance from reference portrait video. This capability…
Conversation is an essential component of virtual avatar activities in the metaverse. With the development of natural language processing, textual and vocal conversation generation has achieved a significant breakthrough. However,…
Talking face generation (TFG) allows for producing lifelike talking videos of any character using only facial images and accompanying text. Abuse of this technology could pose significant risks to society, creating the urgent need for…
Reconstruction and rendering-based talking head synthesis methods achieve high-quality results with strong identity preservation but are limited by their dependence on identity-specific models. Each new identity requires training from…
While recent advances in deep neural networks have made it possible to render high-quality images, generating photo-realistic and personalized talking head remains challenging. With given audio, the key to tackling this task is…
Despite significant progress in talking head synthesis since the introduction of Neural Radiance Fields (NeRF), visual artifacts and high training costs persist as major obstacles to large-scale commercial adoption. We propose that…
Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D…
Talking face generation has gained immense popularity in the computer vision community, with various applications including AR, VR, teleconferencing, digital assistants, and avatars. Traditional methods are mainly audio-driven, which have…
Talking Head Generation (THG) has emerged as a transformative technology in computer vision, enabling the synthesis of realistic human faces synchronized with image, audio, text, or video inputs. This paper provides a comprehensive review…
Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and…
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…