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Co-speech gestures, gestures that accompany speech, play an important role in human communication. Automatic co-speech gesture generation is thus a key enabling technology for embodied conversational agents (ECAs), since humans expect ECAs…

Human-Computer Interaction · Computer Science 2021-02-24 Taras Kucherenko , Patrik Jonell , Youngwoo Yoon , Pieter Wolfert , Gustav Eje Henter

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…

Human-Computer Interaction · Computer Science 2022-08-23 Youngwoo Yoon , Pieter Wolfert , Taras Kucherenko , Carla Viegas , Teodor Nikolov , Mihail Tsakov , Gustav Eje Henter

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…

Human-Computer Interaction · Computer Science 2024-05-09 Taras Kucherenko , Pieter Wolfert , Youngwoo Yoon , Carla Viegas , Teodor Nikolov , Mihail Tsakov , Gustav Eje Henter

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different…

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

This paper reports on the GENEA Challenge 2023, in which participating teams built speech-driven gesture-generation systems using the same speech and motion dataset, followed by a joint evaluation. This year's challenge provided data on…

Human-Computer Interaction · Computer Science 2023-08-25 Taras Kucherenko , Rajmund Nagy , Youngwoo Yoon , Jieyeon Woo , Teodor Nikolov , Mihail Tsakov , Gustav Eje Henter

This paper describes the ReprGesture entry to the Generation and Evaluation of Non-verbal Behaviour for Embodied Agents (GENEA) challenge 2022. The GENEA challenge provides the processed datasets and performs crowdsourced evaluations to…

Human-Computer Interaction · Computer Science 2022-08-26 Sicheng Yang , Zhiyong Wu , Minglei Li , Mengchen Zhao , Jiuxin Lin , Liyang Chen , Weihong Bao

While often assumed a gold standard, effective human evaluation of text generation remains an important, open area for research. We revisit this problem with a focus on producing consistent evaluations that are reproducible -- over time and…

Computation and Language · Computer Science 2022-11-02 Daniel Khashabi , Gabriel Stanovsky , Jonathan Bragg , Nicholas Lourie , Jungo Kasai , Yejin Choi , Noah A. Smith , Daniel S. Weld

Human communication is multimodal, with speech and gestures tightly coupled, yet most computational methods for generating speech and gestures synthesize them sequentially, weakening synchrony and prosody alignment. We introduce Gelina, a…

Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…

Graphics · Computer Science 2023-04-11 Simbarashe Nyatsanga , Taras Kucherenko , Chaitanya Ahuja , Gustav Eje Henter , Michael Neff

Automatic synthesis of realistic co-speech gestures is an increasingly important yet challenging task in artificial embodied agent creation. Previous systems mainly focus on generating gestures in an end-to-end manner, which leads to…

Sound · Computer Science 2023-05-05 Tenglong Ao , Qingzhe Gao , Yuke Lou , Baoquan Chen , Libin Liu

Natural language processing researchers have identified limitations of evaluation methodology for generation tasks, with new questions raised about the validity of automatic metrics and of crowdworker judgments. Meanwhile, efforts to…

Computation and Language · Computer Science 2022-05-20 Jungo Kasai , Keisuke Sakaguchi , Ronan Le Bras , Lavinia Dunagan , Jacob Morrison , Alexander R. Fabbri , Yejin Choi , Noah A. Smith

Co-speech gesture generation is to synthesize a gesture sequence that not only looks real but also matches with the input speech audio. Our method generates the movements of a complete upper body, including arms, hands, and the head.…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Shenhan Qian , Zhi Tu , Yihao Zhi , Wen Liu , Shenghua Gao

Video generation has achieved remarkable progress, with generated videos increasingly resembling real ones. However, the rapid advance in generation has outpaced the development of adequate evaluation metrics. Currently, the assessment of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Nabyl Quignon , Baptiste Chopin , Yaohui Wang , Antitza Dantcheva

Over the years, performance evaluation has become essential in computer vision, enabling tangible progress in many sub-fields. While talking-head video generation has become an emerging research topic, existing evaluations on this topic…

Computer Vision and Pattern Recognition · Computer Science 2020-05-08 Lele Chen , Guofeng Cui , Ziyi Kou , Haitian Zheng , Chenliang Xu

Gesture synthesis has gained significant attention as a critical research field, aiming to produce contextually appropriate and natural gestures corresponding to speech or textual input. Although deep learning-based approaches have achieved…

Computation and Language · Computer Science 2024-05-29 Nan Gao , Zeyu Zhao , Zhi Zeng , Shuwu Zhang , Dongdong Weng , Yihua Bao

Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements…

Human-Computer Interaction · Computer Science 2026-01-30 Thanh Hoang-Minh

Speech-driven gesture generation aims at synthesizing a gesture sequence synchronized with the input speech signal. Previous methods leverage neural networks to directly map a compact audio representation to the gesture sequence, ignoring…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Fengqi Liu , Hexiang Wang , Jingyu Gong , Ran Yi , Qianyu Zhou , Xuequan Lu , Jiangbo Lu , Lizhuang Ma

This paper describes a system developed for the GENEA (Generation and Evaluation of Non-verbal Behaviour for Embodied Agents) Challenge 2023. Our solution builds on an existing diffusion-based motion synthesis model. We propose a…

Audio and Speech Processing · Electrical Eng. & Systems 2023-09-12 Anna Deichler , Shivam Mehta , Simon Alexanderson , Jonas Beskow

Human motion generation has advanced rapidly in recent years, yet the critical problem of creating spatially grounded, context-aware gestures has been largely overlooked. Existing models typically specialize either in descriptive motion…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Anna Deichler , Jim O'Regan , Teo Guichoux , David Johansson , Jonas Beskow
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