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We propose R3GS, a robust reconstruction and relocalization framework tailored for unconstrained datasets. Our method uses a hybrid representation during training. Each anchor combines a global feature from a convolutional neural network…
Three-dimensional (3D) object reconstruction based on differentiable rendering (DR) is an active research topic in computer vision. DR-based methods minimize the difference between the rendered and target images by optimizing both the shape…
Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this…
3D modeling of highly reflective objects remains challenging due to strong view-dependent appearances. While previous SDF-based methods can recover high-quality meshes, they are often time-consuming and tend to produce over-smoothed…
While burst LR images are useful for improving the SR image quality compared with a single LR image, prior SR networks accepting the burst LR images are trained in a deterministic manner, which is known to produce a blurry SR image. In…
This paper presents a comprehensive study and improvement of the Restormer architecture for high-resolution image motion deblurring. We introduce architectural modifications that reduce model complexity by 18.4% while maintaining or…
We present FlashSLAM, a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction. Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements…
Pre-trained Latent Diffusion Models (LDMs) have recently shown strong perceptual priors for low-level vision tasks, making them a promising direction for multi-exposure High Dynamic Range (HDR) reconstruction. However, directly applying…
Many nuclear safety applications need fast, portable, and accurate imagers to better locate radiation sources. The Rotating Scatter Mask (RSM) system is an emerging device with the potential to meet these needs. The main challenge is the…
Gaussian Splatting has become a popular technique for various 3D Computer Vision tasks, including novel view synthesis, scene reconstruction, and dynamic scene rendering. However, the challenge of natural-looking object insertion, where the…
3D super-resolution (3DSR) aims to reconstruct high-resolution (HR) 3D scenes from low-resolution (LR) multi-view images. Existing methods rely on dense LR inputs and per-scene optimization, which restricts the high-frequency priors for…
We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper…
Image-based lighting is a widely used technique to reproduce shading under real-world lighting conditions, especially in real-time rendering applications. A particularly challenging scenario involves materials exhibiting a sparkling or…
We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a…
Invertible Rescaling Networks (IRNs) and their variants have witnessed remarkable achievements in various image processing tasks like image rescaling. However, we observe that IRNs with deeper networks are difficult to train, thus hindering…
This paper presents a novel network structure with illumination-aware gamma correction and complete image modelling to solve the low-light image enhancement problem. Low-light environments usually lead to less informative large-scale dark…
Multimodal Large Language Models (MLLMs) perform strong vision-language reasoning under standard conditions but fail in extreme illumination, where RGB inputs lose irrevocable structure and semantics. We propose Event-MLLM, an…
We propose KaoLRM to re-target the learned prior of the Large Reconstruction Model (LRM) for parametric 3D face reconstruction from single-view images. Parametric 3D Morphable Models (3DMMs) have been widely used for facial reconstruction…
With the advancement of computer vision, the recently emerged 3D Gaussian Splatting (3DGS) has increasingly become a popular scene reconstruction algorithm due to its outstanding performance. Distributed 3DGS can efficiently utilize edge…
Enhancing a low-light noisy RAW image into a well-exposed and clean sRGB image is a significant challenge for modern digital cameras. Prior approaches have difficulties in recovering fine-grained details and true colors of the scene under…