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This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Graph generation is a crucial task in many fields, including network science and bioinformatics, as it enables the creation of synthetic graphs that mimic the properties of real-world networks for various applications. Graph Generative…

Machine Learning · Computer Science 2026-01-21 Salvatore Romano , Marco Grassia , Giuseppe Mangioni

The fast advancement of Large Vision-Language Models (LVLMs) has shown immense potential. These models are increasingly capable of tackling abstract visual tasks. Geometric structures, particularly graphs with their inherent flexibility and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Camilo Chacón Sartori , Christian Blum , Filippo Bistaffa

Recent vision-language model (VLM)-based approaches have achieved impressive results on SVG generation. However, because they generate only text and lack visual signals during decoding, they often struggle with complex semantics and fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Peiying Zhang , Nanxuan Zhao , Matthew Fisher , Yiran Xu , Jing Liao , Difan Liu

Vector Quantization (VQ) is a well-known technique in deep learning for extracting informative discrete latent representations. VQ-embedded models have shown impressive results in a range of applications including image and speech…

Machine Learning · Computer Science 2023-10-05 Tanmay Gautam , Reid Pryzant , Ziyi Yang , Chenguang Zhu , Somayeh Sojoudi

Deep learning on graphs has become a popular research topic with many applications. However, past work has concentrated on learning graph embedding tasks, which is in contrast with advances in generative models for images and text. Is it…

Machine Learning · Computer Science 2018-02-13 Martin Simonovsky , Nikos Komodakis

Knowledge graphs (KG) have become an important data organization paradigm. The available textual query languages for information retrieval from KGs, as SPARQL for RDF-structured data, do not provide means for involving non-technical experts…

Databases · Computer Science 2023-05-01 Jūlija Ovčiņņikiva , Agris Šostaks , Kārlis Čerāns

In self-supervised learning (SSL), representations are learned via an auxiliary task without annotated labels. A common task is to classify augmentations or different modalities of the data, which share semantic content (e.g. an object in…

Machine Learning · Computer Science 2024-10-16 Alice Bizeul , Bernhard Schölkopf , Carl Allen

While portrait sketch generation is a special task in sketch synthesis, most existing methods are pixel-based, limiting their interpretability and editability. With the rise of vector generation techniques, representing sketches using…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Yiqi Liang , Ying Liu , Dandan Long , Ruihui Li

In traditional Visual Question Generation (VQG), most images have multiple concepts (e.g. objects and categories) for which a question could be generated, but models are trained to mimic an arbitrary choice of concept as given in their…

Machine Learning · Computer Science 2022-07-27 Nihir Vedd , Zixu Wang , Marek Rei , Yishu Miao , Lucia Specia

Generative artificial intelligence (AI) has made unprecedented advances in vision language models over the past two years. During the generative process, new samples (images) are generated from an unknown high-dimensional distribution.…

Graphics · Computer Science 2025-10-13 Gurprit Singh , Wenzel Jakob

In this work, we investigate a simple and must-known conditional generative framework based on Vector Quantised-Variational AutoEncoder (VQ-VAE) and Generative Pre-trained Transformer (GPT) for human motion generation from textural…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Jianrong Zhang , Yangsong Zhang , Xiaodong Cun , Shaoli Huang , Yong Zhang , Hongwei Zhao , Hongtao Lu , Xi Shen

Text-to-image retrieval is a fundamental task in multimedia processing, aiming to retrieve semantically relevant cross-modal content. Traditional studies have typically approached this task as a discriminative problem, matching the text and…

Multimedia · Computer Science 2024-07-25 Yongqi Li , Hongru Cai , Wenjie Wang , Leigang Qu , Yinwei Wei , Wenjie Li , Liqiang Nie , Tat-Seng Chua

Large vision-language models (VLMs) achieve strong performance on multimodal tasks but often suffer from hallucination and poor grounding in knowledge-intensive reasoning. We propose SmoGVLM, a small, graph-enhanced VLM that integrates…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Debjyoti Mondal , Rituraj Singh , Subhadarshi Panda

Diffusion based video generation has received extensive attention and achieved considerable success within both the academic and industrial communities. However, current efforts are mainly concentrated on single-objective or single-task…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Ludan Ruan , Lei Tian , Chuanwei Huang , Xu Zhang , Xinyan Xiao

Most of the recent generative image super-resolution (SR) methods rely on adapting large text-to-image (T2I) diffusion models pretrained on web-scale text-image data. While effective, this paradigm starts from a generic T2I generator,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Rongyuan Wu , Lingchen Sun , Zhengqiang Zhang , Xiangtao Kong , Jixin Zhao , Shihao Wang , Lei Zhang

Although two-stage Vector Quantized (VQ) generative models allow for synthesizing high-fidelity and high-resolution images, their quantization operator encodes similar patches within an image into the same index, resulting in a repeated…

Computer Vision and Pattern Recognition · Computer Science 2022-09-20 Chuanxia Zheng , Long Tung Vuong , Jianfei Cai , Dinh Phung

Scene-Graph Generation (SGG) seeks to recognize objects in an image and distill their salient pairwise relationships. Most methods depend on dataset-specific supervision to learn the variety of interactions, restricting their usefulness in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Amartya Dutta , Kazi Sajeed Mehrab , Medha Sawhney , Abhilash Neog , Mridul Khurana , Sepideh Fatemi , Aanish Pradhan , M. Maruf , Ismini Lourentzou , Arka Daw , Anuj Karpatne

In Scene Graph Generation (SGG), structured representations are extracted from visual inputs as object nodes and connecting predicates, enabling image-based reasoning for diverse downstream tasks. While fully supervised SGG has improved…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Abdelrahman Elskhawy , Mengze Li , Nassir Navab , Benjamin Busam

Deep image generation is becoming a tool to enhance artists and designers creativity potential. In this paper, we aim at making the generation process more structured and easier to interact with. Inspired by vector graphics systems, we…

Computer Vision and Pattern Recognition · Computer Science 2019-07-09 Othman Sbai , Camille Couprie , Mathieu Aubry