Related papers: EgoQR: Efficient QR Code Reading in Egocentric Set…
Billions of public domain documents remain trapped in hard copy or lack an accurate digitization. Modern natural language processing methods cannot be used to index, retrieve, and summarize their texts; conduct computational textual…
Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis…
Globally, individuals and organizations employ Quick Response (QR) codes for swift and convenient communication. Leveraging this, cybercriminals embed falsify and misleading information in QR codes to launch various phishing attacks which…
We present an end-to-end trainable approach for Optical Character Recognition (OCR) on printed documents. Specifically, we propose a model that predicts a) a two-dimensional character grid (\emph{chargrid}) representation of a document…
With the rapid increase of users of wearable cameras in recent years and of the amount of data they produce, there is a strong need for automatic retrieval and summarization techniques. This work addresses the problem of automatically…
We present EgoNeRF, a practical solution to reconstruct large-scale real-world environments for VR assets. Given a few seconds of casually captured 360 video, EgoNeRF can efficiently build neural radiance fields which enable high-quality…
Understanding egocentric videos plays a vital role for embodied intelligence. Recent multi-modal large language models (MLLMs) can accept both visual and audio inputs. However, due to the challenge of obtaining text labels with coherent…
The recent developments in wearable devices and the Internet of Medical Things (IoMT) allow real-time monitoring and recording of electrocardiogram (ECG) signals. However, continuous monitoring of ECG signals is challenging in low-power…
This dissertation advances the state of the art for AR/VR tracking systems by increasing the tracking frequency by orders of magnitude and proposes an efficient algorithm for the problem of edge-aware optimization. AR/VR is a natural way of…
Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 {\deg} video analysis. However, the lack of 360 {\deg} datasets in literature hinders the research in this field. To bridge…
Egocentric activity recognition in first-person videos has an increasing importance with a variety of applications such as lifelogging, summarization, assisted-living and activity tracking. Existing methods for this task are based on…
Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions, which can be…
Programming has been an important skill for researchers and practitioners in computer science and other related areas. To learn basic programing skills, a long-time systematic training is usually required for beginners. According to a…
Quantum machine learning is a fast-emerging field that aims to tackle machine learning using quantum algorithms and quantum computing. Due to the lack of physical qubits and an effective means to map real-world data from Euclidean space to…
This paper presents a complete Optical Character Recognition (OCR) system for camera captured image/graphics embedded textual documents for handheld devices. At first, text regions are extracted and skew corrected. Then, these regions are…
Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily become necessary…
Current upper extremity outcome measures for persons with cervical spinal cord injury (cSCI) lack the ability to directly collect quantitative information in home and community environments. A wearable first-person (egocentric) camera…
Egocentric memory is widely used in embodied intelligence, but it may be insufficient for comprehensive spatial-temporal reasoning. Inspired by human recall from both field and observer perspectives, we introduce EgoExoMem, the first…
In human imitation learning, the imitator typically take the egocentric view as a benchmark, naturally transferring behaviors observed from an exocentric view to their owns, which provides inspiration for researching how robots can more…
In augmented and virtual reality (AR/VR) experiences, a user's arms and hands can provide a convenient and tactile surface for touch input. Prior work has shown on-body input to have significant speed, accuracy, and ergonomic benefits over…