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Understanding semantic intricacies and high-level concepts is essential in image sketch generation, and this challenge becomes even more formidable when applied to the domain of videos. To address this, we propose a novel optimization-based…
Understanding geometric concepts, such as distance and shape, is essential for understanding the real world and also for many vision tasks. To incorporate such information into a visual representation of a scene, we propose learning to…
Sketch semantic segmentation is a well-explored and pivotal problem in computer vision involving the assignment of pre-defined part labels to individual strokes. This paper presents ContextSeg - a simple yet highly effective approach to…
In this paper, we present a method for converting a given scene image into a sketch using different types and multiple levels of abstraction. We distinguish between two types of abstraction. The first considers the fidelity of the sketch,…
Creating a stroke-by-stroke evolution process of a visual artwork tries to bridge the emotional and educational gap between the finished static artwork and its creation process. Recent stroke-based painting systems focus on capturing stroke…
Iteratively refining and critiquing sketches are crucial steps to developing effective designs. We introduce Scones, a mixed-initiative, machine-learning-driven system that enables users to iteratively author sketches from text…
Abstraction is at the heart of sketching due to the simple and minimal nature of line drawings. Abstraction entails identifying the essential visual properties of an object or scene, which requires semantic understanding and prior knowledge…
Sketch segmentation involves grouping pixels within a sketch that belong to the same object or instance. It serves as a valuable tool for sketch editing tasks, such as moving, scaling, or removing specific components. While image…
Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the…
Humans are remarkably efficient at forming spatial understanding from just a few visual observations. When browsing real estate or navigating unfamiliar spaces, they intuitively select a small set of views that summarize the spatial layout.…
The ability for computational agents to reason about the high-level content of real world scene images is important for many applications. Existing attempts at addressing the problem of complex scene understanding lack representational…
Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…
Structured representations such as scene graphs serve as an efficient and compact representation that can be used for downstream rendering or retrieval tasks. However, existing efforts to generate realistic images from scene graphs perform…
Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies…
In this paper we describe a multiscreen-oriented approach for segmenting web pages. The segmentation is an automatic and hybrid visual and structural method. It aims at creating coherent blocks which have different functions determined by…
We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placement and form of objects and detail strokes to refine their…
We study the underexplored but fundamental vision problem of machine understanding of abstract freehand scene sketches. We introduce a sketch encoder that results in semantically-aware feature space, which we evaluate by testing its…
This paper proposes a novel method for high-quality image segmentation of both objects and scenes. Inspired by the dilation and erosion operations in morphological image processing techniques, the pixel-level image segmentation problems are…
We scrutinise an important observation plaguing scene-level sketch research -- that a significant portion of scene sketches are "partial". A quick pilot study reveals: (i) a scene sketch does not necessarily contain all objects in the…
We introduce LUCSS, a language-based system for interactive col- orization of scene sketches, based on their semantic understanding. LUCSS is built upon deep neural networks trained via a large-scale repository of scene sketches and…