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The use of emerging technologies like Virtual Reality (VR) in therapeutic settings has increased in the past few years. By incorporating VR, a mental health condition like depression can be assessed effectively, while also providing…

Human-Computer Interaction · Computer Science 2024-03-05 Mohammad Waqas , Y Pawankumar Gururaj , V D Shanmukha Mitra , Sai Anirudh Karri , Raghu Reddy , Syed Azeemuddin

The ability to regulate and cope with strong emotions is essential for maintaining our mental health and well-being. However, learning how to emotionally regulate can be a bit of a mystery since it is largely an invisible process and it can…

Human-Computer Interaction · Computer Science 2022-12-02 Alexandra Kitson

As AI systems become increasingly integrated into daily life, their potential to exacerbate or trigger severe psychological harms remains poorly understood and inadequately tested. This paper presents a proactive methodology for…

Human-Computer Interaction · Computer Science 2025-11-13 Chayapatr Archiwaranguprok , Constanze Albrecht , Pattie Maes , Karrie Karahalios , Pat Pataranutaporn

Neurodivergent individuals, particularly those with Autism and Attention Deficit Hyperactivity Disorder (ADHD), frequently experience anxiety, panic attacks, meltdowns, and emotional dysregulation due to societal pressures and inadequate…

Human-Computer Interaction · Computer Science 2025-08-27 Kinga Skiers , Yun Suen Pai , Marina Nakagawa , Kouta Minamizawa , Giulia Barbareschi

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

Human-Computer Interaction · Computer Science 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

The growing demand for accessible therapeutic options has led to the exploration of Virtual Reality (VR) as a platform for forest bathing, which aims to reduce stress and improve cognitive functions. This paper brings together findings from…

Human-Computer Interaction · Computer Science 2024-11-12 Francisco R. Ortega , Victoria Interrante , Sara Lotemplio , Rachel Masters , Jalynn Nicoly , Zahra Borhani , Deana Davalos , Daniel Zielasko

Autonomous robots have the potential to serve as versatile caregivers that improve quality of life for millions of people worldwide. Yet, conducting research in this area presents numerous challenges, including the risks of physical…

Robotics · Computer Science 2019-10-11 Zackory Erickson , Vamsee Gangaram , Ariel Kapusta , C. Karen Liu , Charles C. Kemp

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

Human-Computer Interaction · Computer Science 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang

Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive…

Human-Computer Interaction · Computer Science 2024-10-17 Xiaoying Wei , Xiaofu Jin , Ge Lin Kan , Yukang Yan , Mingming Fan

Youth increasingly turn to large language models (LLMs) for mental well-being support, yet current personalization in LLMs can overlook the heterogeneous lived experiences shaping their needs. We conducted a participatory study with youth,…

Traditional sociological research often relies on human participation, which, though effective, is expensive, challenging to scale, and with ethical concerns. Recent advancements in large language models (LLMs) highlight their potential to…

Computation and Language · Computer Science 2024-12-05 Xinyi Mou , Xuanwen Ding , Qi He , Liang Wang , Jingcong Liang , Xinnong Zhang , Libo Sun , Jiayu Lin , Jie Zhou , Xuanjing Huang , Zhongyu Wei

Every day life tasks can present significant challenges for neurodivergent individuals, particularly those with Autism Spectrum Disorders (ASD) who are characterized by specific sensitivities. This contribution describes a virtual reality…

Wearable devices increasingly support stress detection, while LLMs enable conversational mental health support. However, designing systems that meaningfully connect wearable-triggered stress events with generative dialogue remains…

Human-Computer Interaction · Computer Science 2026-04-07 Poorvesh Dongre , Sameer Neupane , Priyanka Jadhav , Nikitha Donekal Chandrashekar , Christian Webb , Denis Gračanin

Public speaking anxiety affects many individuals, yet opportunities for real-world practice remain limited. This study explores how augmented reality (AR) can provide an accessible training environment for public speaking. Drawing from…

Human-Computer Interaction · Computer Science 2025-04-16 Mark Edison Jim , Jan Benjamin Yap , Gian Chill Laolao , Andrei Zachary Lim , Jordan Aiko Deja

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…

Human-Computer Interaction · Computer Science 2020-06-30 Thiago Porcino , Esteban Clua , Daniela Trevisan , Érick Rodrigues , Alexandre Silva

Workload often triggers anxiety for office workers. While a variety of stress intervention and management techniques have been explored, there exist only a few of portable tangible interfaces for anxiety reduction. Contributing to the body…

Human-Computer Interaction · Computer Science 2023-10-24 Lingqian Yang , Katherine Wang , Youngjun Cho

This paper explores the potential of a multidisciplinary approach to testing and aligning artificial intelligence (AI), specifically focusing on large language models (LLMs). Due to the rapid development and wide application of LLMs,…

Computers and Society · Computer Science 2025-01-07 Ljubisa Bojic , Matteo Cinelli , Dubravko Culibrk , Boris Delibasic

This paper presents a Virtual Reality (VR) art therapy known as "Break Times" which aims to enhance students' mental well-being and foster creative expression. The proposed "Break Times" application mimics the art therapy sessions in the VR…

Human-Computer Interaction · Computer Science 2024-11-11 Yi Rou Yap , Yun Li Lee

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

Human-Computer Interaction · Computer Science 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

Existing stress-management tools fail to account for the timing and contextual specificity of students' daily lives, often providing static or misaligned support. Digital calendars contain rich, personal indicators of upcoming…

Human-Computer Interaction · Computer Science 2025-06-02 Pranav Rao , Maryam Taj , Alex Mariakakis , Joseph Jay Williams , Ananya Bhattacharjee