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Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drastically changing observation scales and fast body movements. To…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Yuxiang Zhang , Zhe Li , Liang An , Mengcheng Li , Tao Yu , Yebin Liu

Multi-view triangulation is the gold standard for 3D reconstruction from 2D correspondences given known calibration and sufficient views. However in practice, expensive multi-view setups -- involving tens sometimes hundreds of cameras --…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mosam Dabhi , Chaoyang Wang , Kunal Saluja , Laszlo Jeni , Ian Fasel , Simon Lucey

We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Jaehoon Choi , Dongki Jung , Taejae Lee , Sangwook Kim , Youngdong Jung , Dinesh Manocha , Donghwan Lee

Creating personalized hand avatars is important to offer a realistic experience to users on AR / VR platforms. While most prior studies focused on reconstructing 3D hand shapes, some recent work has tackled the reconstruction of hand…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Minje Kim , Tae-Kyun Kim

Reconstructing outdoor 3D scenes from temporal observations is a challenge that recent work on neural fields has offered a new avenue for. However, existing methods that recover scene properties, such as geometry, appearance, or radiance,…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Andrea Ramazzina , Stefanie Walz , Pragyan Dahal , Mario Bijelic , Felix Heide

Spike cameras, as innovative neuromorphic devices, generate continuous spike streams to capture high-speed scenes with lower bandwidth and higher dynamic range than traditional RGB cameras. However, reconstructing high-quality images from…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Kang Chen , Yajing Zheng , Tiejun Huang , Zhaofei Yu

Photorealistic 3D head avatars are vital for telepresence, gaming, and VR. However, most methods focus solely on facial regions, ignoring natural hand-face interactions, such as a hand resting on the chin or fingers gently touching the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Haonan He , Yufeng Zheng , Jie Song

Audio-driven talking face generation has garnered significant interest within the domain of digital human research. Existing methods are encumbered by intricate model architectures that are intricately dependent on each other, complicating…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Dong Zhao , Jiaying Shi , Wenjun Li , Shudong Wang , Shenghui Xu , Zhaoming Pan

Event cameras are novel bio-inspired sensors that measure per-pixel brightness differences asynchronously. Recovering brightness from events is appealing since the reconstructed images inherit the high dynamic range (HDR) and high-speed…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Zelin Zhang , Anthony Yezzi , Guillermo Gallego

Limited view tomographic reconstruction aims to reconstruct a tomographic image from a limited number of sinogram or projection views arising from sparse view or limited angle acquisitions that reduce radiation dose or shorten scanning…

Image and Video Processing · Electrical Eng. & Systems 2020-09-04 Bo Zhou , S. Kevin Zhou , James S. Duncan , Chi Liu

As for human avatar reconstruction, contemporary techniques commonly necessitate the acquisition of costly data and struggle to achieve satisfactory results from a small number of casual images. In this paper, we investigate this task from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Xihe Yang , Xingyu Chen , Daiheng Gao , Shaohui Wang , Xiaoguang Han , Baoyuan Wang

Although human reconstruction typically results in human-specific avatars, recent 3D scene reconstruction techniques utilizing pixel-aligned features show promise in generalizing to new scenes. Applying these techniques to human avatar…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Jinlong Fan , Jing Zhang , Zhi Hou , Dacheng Tao

Recently, it has been shown that a high resolution image can be obtained without the usage of a high resolution sensor. The main idea has been that a low resolution sensor is covered with a non-regular sampling mask followed by a…

Image and Video Processing · Electrical Eng. & Systems 2022-04-11 Markus Jonscher , Jürgen Seiler , Michel Bätz , Thomas Richter , Wolfgang Schnurrer , André Kaup

In this paper, we present EdgeRelight360, an approach for real-time video portrait relighting on mobile devices, utilizing text-conditioned generation of 360-degree high dynamic range image (HDRI) maps. Our method proposes a diffusion-based…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Min-Hui Lin , Mahesh Reddy , Guillaume Berger , Michel Sarkis , Fatih Porikli , Ning Bi

Depth acquisition, based on active illumination, is essential for autonomous and robotic navigation. LiDARs (Light Detection And Ranging) with mechanical, fixed, sampling templates are commonly used in today's autonomous vehicles. An…

Computer Vision and Pattern Recognition · Computer Science 2019-08-06 Adam Wolff , Shachar Praisler , Ilya Tcenov , Guy Gilboa

Estimation of facial shapes plays a central role for face transfer and animation. Accurate 3D face reconstruction, however, often deploys iterative and costly methods preventing real-time applications. In this work we design a compact and…

Computer Vision and Pattern Recognition · Computer Science 2018-09-25 Nikolai Chinaev , Alexander Chigorin , Ivan Laptev

Reconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Yujin Chen , Zhigang Tu , Di Kang , Linchao Bao , Ying Zhang , Xuefei Zhe , Ruizhi Chen , Junsong Yuan

Existing deep facial animation coding techniques efficiently compress talking head videos by applying deep generative models. Instead of compressing the entire video sequence, these methods focus on compressing only the keyframe and the…

Image and Video Processing · Electrical Eng. & Systems 2025-03-14 Riku Takahashi , Ryugo Morita , Fuma Kimishima , Kosuke Iwama , Jinjia Zhou

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting. However, existing capture systems typically rely on costly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Wenjia Wang , Liang Pan , Huaijin Pi , Yuke Lou , Xuqian Ren , Yifan Wu , Zhouyingcheng Liao , Lei Yang , Rishabh Dabral , Christian Theobalt , Taku Komura

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler