Related papers: Large-scale, Longitudinal, Hybrid Participatory De…
Community participation is an important aspect of an individuals physical and mental well-being. This participation is often limited for persons with disabilities, especially those with ambulatory impairments due to the inability to…
Visually Impaired Assistance (VIA) aims to automatically help the visually impaired (VI) handle daily activities. The advancement of VIA primarily depends on developments in Computer Vision (CV) and Natural Language Processing (NLP), both…
Large Language Models (LLMs) are rapidly becoming integral to a wide range of tools, tasks, and problem-solving processes, especially in software development. Originally designed for natural language processing tasks such as text…
Blind and low-vision (BLV) users remain largely excluded from three-dimensional (3D) surface and point data visualizations due to the reliance on visual interaction. Existing approaches inadequately support non-visual access, especially in…
Virtual collaboration has transformed how people in mixed-ability teams, composed of disabled and non-disabled people, work together by offering greater flexibility. In these settings, accessibility practices, such as accommodations and…
Public participation has become increasingly important in collaborative urban design; yet, existing processes often face challenges in achieving efficient and scalable citizen engagement. To address this gap, this study explores how large…
Visual impairment affects hundreds of millions of people worldwide, severely limiting their ability to navigate urban environments safely and independently. While wearable assistive devices offer a promising platform for real-time hazard…
3D-printed models are increasingly used to provide people who are blind or have low vision (BLV) with access to maps, educational materials, and museum exhibits. Recent research has explored interactive 3D-printed models (I3Ms) that…
The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…
Tactile maps are commonly used to give visually impaired users access to geographical representations. Although those relief maps are efficient tools for acquisition of spatial knowledge, they present several limitations and issues such as…
Walking in a Virtual Environment is a bounded task. It is challenging for a subject to navigate a large virtual environment designed in a limited physical space. External hardware support may be required to achieve such an act in a concise…
While commendable progress has been made in user-centric research on mobile assistive systems for blind and low-vision (BLV) individuals, references that directly inform robot navigation design remain rare. To bridge this gap, we conducted…
Since prior work has identified that cultural differences influence user design preferences and interaction methods, as well as emphasizing the need to reflect on the appropriateness of popular HCI principles, we believe that it is equally…
Blind and visually impaired (BVI) computer science students face systematic barriers when learning data structures: current accessibility approaches typically translate diagrams into alternative text, focusing on visual appearance rather…
We present TangibleGrid, a novel device that allows blind users to understand and design the layout of a web page with real-time tangible feedback. We conducted semi-structured interviews and a series of co-design sessions with blind users…
This paper provides a comprehensive and, to our knowledge, the first review of inclusive human-computer interaction (HCI) within autonomous vehicles (AVs) and human-driven cars with partial autonomy, emphasizing accessibility and…
For individuals who are blind or have low vision, tactile maps provide essential spatial information but are limited in the amount of data they can convey. Digitally augmented tactile maps enhance these capabilities with audio feedback,…
The analysis of the current integration attempts of some modes and use cases of user-machine interaction is presented. The new concept of the user-driven intelligent interface is proposed on the basis of multimodal augmented reality and…
With there being many technical and ethical issues with artificial intelligence (AI) that involve marginalized communities, there is a growing interest for design methods used with marginalized people that may be transferable to the design…
With the ever-growing expansion of mobile technology worldwide, there is an increasing need for accommodation for those who are disabled. This project explores how machine learning and computer vision could be utilized to improve…