Related papers: A Quantum Unique Games Conjecture
The problem of Distance Edge Labeling is a variant of Distance Vertex Labeling (also known as $L_{2,1}$ labeling) that has been studied for more than twenty years and has many applications, such as frequency assignment. The Distance Edge…
Testing the predictions of quantum mechanics has been one of the main experimental endeavors for decades. Recent advancements in technology led to a number of demonstrations which test non-classicality via specific computational tasks.…
Classically, for many computational problems one can conclude time lower bounds conditioned on the hardness of one or more of key problems: k-SAT, 3SUM and APSP. More recently, similar results have been derived in the quantum setting…
Reverse engineering problems for conjunctive queries (CQs), such as query by example (QBE) or definability, take a set of user examples and convert them into an explanatory CQ. Despite their importance, the complexity of these problems is…
We investigate the complexity of bounding the uncertainty of graphical games, and we provide new insight into the intrinsic difficulty of computing Nash equilibria. In particular, we show that, if one adds very simple and natural additional…
We study approximation of embeddings between finite dimensional L_p spaces in the quantum model of computation. For the quantum query complexity of this problem matching (up to logarithmic factors) upper and lower bounds are obtained. The…
Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…
The solution space of many classical optimization problems breaks up into clusters which are extensively distant from one another in the Hamming metric. Here, we show that an analogous quantum clustering phenomenon takes place in the ground…
We generalize the quantum Prisoner's Dilemma to the case where the players share a non maximally entangled states. We show that the game exhibits an intriguing structure as a function of the amount of entanglement with two thresholds which…
This paper shows that, if we could examine the entire history of a hidden variable, then we could efficiently solve problems that are believed to be intractable even for quantum computers. In particular, under any hidden-variable theory…
In this paper, we provide a simple framework for deriving one-shot achievable bounds for some problems in quantum information theory. Our framework is based on the joint convexity of the exponential of the collision relative entropy, and is…
The quasi-variational inequalities play a significant role in analyzing a wide range of real-world problems. However, these problems are more complicated to solve than variational inequalities as the constraint set is based on the current…
We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction…
Random constraint satisfaction problems (CSPs) such as random $3$-SAT are conjectured to be computationally intractable. The average case hardness of random $3$-SAT and other CSPs has broad and far-reaching implications on problems in…
In this work, we derive the first lifting theorems for establishing security in the quantum random permutation and ideal cipher models. These theorems relate the success probability of an arbitrary quantum adversary to that of a classical…
We study the enumeration of answers to Unions of Conjunctive Queries (UCQs) with optimal time guarantees. More precisely, we wish to identify the queries that can be solved with linear preprocessing time and constant delay. Despite the…
This thesis studies three topics in quantum computation and information: The approximability of quantum problems, quantum proof systems, and non-classical correlations in quantum systems. In the first area, we demonstrate a polynomial-time…
We introduce novel upper bounds on the Hilbert space dimensions required to realize quantum correlations in Bell scenarios. We start by considering bipartite cases wherein one of the two parties has two settings and two outcomes. Regardless…
Constraints make hard optimization problems even harder to solve on quantum devices because they are implemented with large energy penalties and additional qubit overhead. The parity mapping, which has been introduced as an alternative to…
We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…