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Related papers: GameLabel-10K: Collecting Image Preference Data Th…

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As a means of human-based computation, crowdsourcing has been widely used to annotate large-scale unlabeled datasets. One of the obvious challenges is how to aggregate these possibly noisy labels provided by a set of heterogeneous…

Machine Learning · Computer Science 2020-10-20 Xuan Wei , Daniel Dajun Zeng , Junming Yin

User studies are central to user experience research, yet recruiting participant is expensive, slow, and limited in diversity. Recent work has explored using Large Language Models as simulated users, but doubts about fidelity have hindered…

Human-Computer Interaction · Computer Science 2025-10-20 Siyang Liu , Sahand Sabour , Xiaoyang Wang , Rada Mihalcea

Recent advances in data-centric artificial intelligence highlight inherent limitations in object recognition datasets. One of the primary issues stems from the semantic gap problem, which results in complex many-to-many mappings between…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Xiaolei Diao , Fausto Giunchiglia

With the rapid development of electronic commerce, the way of shopping has experienced a revolutionary evolution. To fully meet customers' massive and diverse online shopping needs with quick response, the retailing AI system needs to…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Yalong Bai , Yuxiang Chen , Wei Yu , Linfang Wang , Wei Zhang

As technology grows and evolves rapidly, it is increasingly clear that mobile devices are more commonly used for sensitive matters than ever before. A need to authenticate users continuously is sought after as a single-factor or multi…

Human-Computer Interaction · Computer Science 2022-07-28 Zachary Deridder , Nyle Siddiqui , Thomas Reither , Rushit Dave , Brendan Pelto , Naeem Seliya , Mounika Vanamala

Labeling visual data is expensive and time-consuming. Crowdsourcing systems promise to enable highly parallelizable annotations through the participation of monetarily or otherwise motivated workers, but even this approach has its limits.…

Human-Computer Interaction · Computer Science 2024-09-04 Christopher Klugmann , Rafid Mahmood , Guruprasad Hegde , Amit Kale , Daniel Kondermann

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

Computation and Language · Computer Science 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

Improving the accessibility and automation capabilities of mobile devices can have a significant positive impact on the daily lives of countless users. To stimulate research in this direction, we release a human-annotated dataset with…

Human-Computer Interaction · Computer Science 2022-10-07 Srinivas Sunkara , Maria Wang , Lijuan Liu , Gilles Baechler , Yu-Chung Hsiao , Jindong , Chen , Abhanshu Sharma , James Stout

Sentiment analysis has become a very important tool for analysis of social media data. There are several methods developed for this research field, many of them working very differently from each other, covering distinct aspects of the…

Computation and Language · Computer Science 2017-11-22 Philipe F. Melo , Daniel H. Dalip , Manoel M. Junior , Marcos A. Gonçalves , Fabrício Benevenuto

Visual sentiment analysis has received increasing attention in recent years. However, the dataset's quality is a concern because the sentiment labels are crowd-sourcing, subjective, and prone to mistakes, and poses a severe threat to the…

Computer Vision and Pattern Recognition · Computer Science 2022-01-28 Wei Zhu , Zihe Zheng , Haitian Zheng , Hanjia Lyu , Jiebo Luo

Crowdsourcing is a relatively economic and efficient solution to collect annotations from the crowd through online platforms. Answers collected from workers with different expertise may be noisy and unreliable, and the quality of annotated…

Machine Learning · Computer Science 2020-01-08 Jingzheng Tu , Guoxian Yu , Jun Wang , Carlotta Domeniconi , Xiangliang Zhang

Avatar creation from human images allows users to customize their digital figures in different styles. Existing rendering systems like Bitmoji, MetaHuman, and Google Cartoonset provide expressive rendering systems that serve as excellent…

Computer Vision and Pattern Recognition · Computer Science 2023-02-16 Minghao Liu , Zeyu Cheng , Shen Sang , Jing Liu , James Davis

Microtask crowdsourcing has enabled dataset advances in social science and machine learning, but existing crowdsourcing schemes are too expensive to scale up with the expanding volume of data. To scale and widen the applicability of…

Human-Computer Interaction · Computer Science 2016-02-16 Ranjay Krishna , Kenji Hata , Stephanie Chen , Joshua Kravitz , David A. Shamma , Li Fei-Fei , Michael S. Bernstein

The demand for producing short-form videos for sharing on social media platforms has experienced significant growth in recent times. Despite notable advancements in the fields of video summarization and highlight detection, which can create…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Yongliang Wu , Wenbo Zhu , Jiawang Cao , Yi Lu , Bozheng Li , Weiheng Chi , Zihan Qiu , Lirian Su , Haolin Zheng , Jay Wu , Xu Yang

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

Human-Computer Interaction · Computer Science 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

The problem of estimating subjective visual properties from image and video has attracted increasing interest. A subjective visual property is useful either on its own (e.g. image and video interestingness) or as an intermediate…

Computer Vision and Pattern Recognition · Computer Science 2015-07-28 Yanwei Fu , Timothy M. Hospedales , Tao Xiang , Jiechao Xiong , Shaogang Gong , Yizhou Wang , Yuan Yao

Active learning algorithms automatically identify the most informative samples from large amounts of unlabeled data and tremendously reduce human annotation effort in inducing a machine learning model. In a conventional active learning…

Machine Learning · Computer Science 2026-04-28 Varun Totakura , Ankita Singh , Yushun Dong , Shayok Chakraborty

Crowd sourcing has become a widely adopted scheme to collect ground truth labels. However, it is a well-known problem that these labels can be very noisy. In this paper, we demonstrate how to learn a deep convolutional neural network (DCNN)…

Computer Vision and Pattern Recognition · Computer Science 2016-09-27 Emad Barsoum , Cha Zhang , Cristian Canton Ferrer , Zhengyou Zhang

We present a comprehensive solution to learn and improve text-to-image models from human preference feedback. To begin with, we build ImageReward -- the first general-purpose text-to-image human preference reward model -- to effectively…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Jiazheng Xu , Xiao Liu , Yuchen Wu , Yuxuan Tong , Qinkai Li , Ming Ding , Jie Tang , Yuxiao Dong

High-quality preference data is essential for aligning foundation models with human values through preference learning. However, manual annotation of such data is often time-consuming and costly. Recent methods often adopt a self-rewarding…