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In this paper, we introduce LDGen, a novel method for integrating large language models (LLMs) into existing text-to-image diffusion models while minimizing computational demands. Traditional text encoders, such as CLIP and T5, exhibit…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Pengzhi Li , Pengfei Yu , Zide Liu , Wei He , Xuhao Pan , Xudong Rao , Tao Wei , Wei Chen

Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Minghao Chen , Roman Shapovalov , Iro Laina , Tom Monnier , Jianyuan Wang , David Novotny , Andrea Vedaldi

Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Moritz Kappel , Vladislav Golyanik , Mohamed Elgharib , Jann-Ole Henningson , Hans-Peter Seidel , Susana Castillo , Christian Theobalt , Marcus Magnor

Traditional fluid dynamics simulation pipelines combine numerical solvers with rendering, producing highly realistic results but at considerable computational cost. Diffusion-based generative video models offer a faster alternative, yet…

Graphics · Computer Science 2026-03-18 Yang Bai , George Eskandar , Ziyuan Liu , Gitta Kutyniok

We present a method for text-driven perpetual view generation -- synthesizing long-term videos of various scenes solely, given an input text prompt describing the scene and camera poses. We introduce a novel framework that generates such…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Rafail Fridman , Amit Abecasis , Yoni Kasten , Tali Dekel

As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Jiawei Liu , Weining Wang , Sihan Chen , Xinxin Zhu , Jing Liu

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Generative world models are increasingly used for video generation, where learned simulators are expected to capture the physical rules that govern real-world dynamics. However, evaluating whether generated videos actually follow these…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Juyi Lin , Arash Akbari , Yumei He , Lin Zhao , Haichao Zhang , Arman Akbari , Xingchen Xu , Zoe Y. Lu , Enfu Nan , Hokin Deng , Edmund Yeh , Sarah Ostadabbas , Yun Fu , Jennifer Dy , Pu Zhao , Yanzhi Wang

Reconstructing metrically accurate humans and their surrounding scenes from a single image is crucial for virtual reality, robotics, and comprehensive 3D scene understanding. However, existing methods struggle with depth ambiguity,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Pradyumna Yalandur Muralidhar , Yuxuan Xue , Xianghui Xie , Margaret Kostyrko , Gerard Pons-Moll

Generative AI models, particularly Text-to-Video (T2V) systems, offer a promising avenue for transforming science education by automating the creation of engaging and intuitive visual explanations. In this work, we take a first step toward…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Megha Mariam K. M , Aditya Arun , Zakaria Laskar , C. V. Jawahar

Video Generation is a relatively new and yet popular subject in machine learning due to its vast variety of potential applications and its numerous challenges. Current methods in Video Generation provide the user with little or no control…

Computer Vision and Pattern Recognition · Computer Science 2021-11-22 Bahman Rouhani , Mohammad Rahmati

We introduce PhysGaussian, a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employing a custom Material Point Method (MPM), our approach…

Graphics · Computer Science 2024-04-16 Tianyi Xie , Zeshun Zong , Yuxing Qiu , Xuan Li , Yutao Feng , Yin Yang , Chenfanfu Jiang

Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Ziang Cao , Yinghao Liu , Haitian Li , Runmao Yao , Fangzhou Hong , Zhaoxi Chen , Liang Pan , Ziwei Liu

Recent advances in diffusion models bring new vitality to visual content creation. However, current text-to-video generation models still face significant challenges such as high training costs, substantial data requirements, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Sicong Feng , Jielong Yang , Li Peng

Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where capturing videos in real-world settings is either impractical or…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Chen Bai , Zeman Shao , Guoxiang Zhang , Di Liang , Jie Yang , Zhuorui Zhang , Yujian Guo , Chengzhang Zhong , Yiqiao Qiu , Zhendong Wang , Yichen Guan , Xiaoyin Zheng , Tao Wang , Cheng Lu

Despite the rapid advancements in text-to-image (T2I) synthesis, enabling precise visual control remains a significant challenge. Existing works attempted to incorporate multi-facet controls (text and sketch), aiming to enhance the creative…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Zhipeng Chen , Lan Yang , Yonggang Qi , Honggang Zhang , Kaiyue Pang , Ke Li , Yi-Zhe Song

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

Text- and image-conditioned video generation models have achieved strong visual fidelity and temporal coherence, but they often fail to generate motion governed by kinematic and geometric constraints. In these settings, object parts must…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Rahul Jain , Mayank Patel , Asim Unmesh , Karthik Ramani

With the rapid advancement and widespread adoption of VR/AR technologies, there is a growing demand for the creation of high-quality, immersive dynamic scenes. However, existing generation works predominantly concentrate on the creation of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Ke Xing , Hanwen Liang , Dejia Xu , Yuyang Yin , Konstantinos N. Plataniotis , Yao Zhao , Yunchao Wei