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Methods that synthesize indoor 3D scenes from text prompts have wide-ranging applications in film production, interior design, video games, virtual reality, and synthetic data generation for training embodied agents. Existing approaches…
Denoising diffusion models have shown great promise in human motion synthesis conditioned on natural language descriptions. However, integrating spatial constraints, such as pre-defined motion trajectories and obstacles, remains a challenge…
Visual localization is considered to be one of the crucial parts in many robotic and vision systems. While state-of-the art methods that relies on feature matching have proven to be accurate for visual localization, its requirements for…
Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as…
In the realm of image synthesis, achieving fidelity to a reference image while adhering to conditional prompts remains a significant challenge. This paper proposes a novel approach that integrates a diffusion model with latent space…
We present a fast framework for indoor scene synthesis, given a room geometry and a list of objects with learnt priors. Unlike existing data-driven solutions, which often extract priors by co-occurrence analysis and statistical model…
We propose a new SLAM system that uses the semantic segmentation of objects and structures in the scene. Semantic information is relevant as it contains high level information which may make SLAM more accurate and robust. Our contribution…
Recently, a surge of 3D style transfer methods has been proposed that leverage the scene reconstruction power of a pre-trained neural radiance field (NeRF). To successfully stylize a scene this way, one must first reconstruct a…
We introduce a framework for joint grounded scene graph - image generation, a challenging task involving high-dimensional, multi-modal structured data. To effectively model this complex joint distribution, we adopt a factorized approach:…
Synthesizing realistic 3D indoor scenes is a challenging task that traditionally relies on manual arrangement and annotation by expert designers. Recent advances in autoregressive models have automated this process, but they often lack…
The task of scene graph generation entails identifying object entities and their corresponding interaction predicates in a given image (or video). Due to the combinatorially large solution space, existing approaches to scene graph…
Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…
Generative models have shown substantial impact across multiple domains, their potential for scene synthesis remains underexplored in robotics. This gap is more evident in drone simulators, where simulation environments still rely heavily…
Reconstructing and decomposing dynamic urban scenes is crucial for autonomous driving, urban planning, and scene editing. However, existing methods fail to perform instance-aware decomposition without manual annotations, which is crucial…
Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have…
We present EchoScene, an interactive and controllable generative model that generates 3D indoor scenes on scene graphs. EchoScene leverages a dual-branch diffusion model that dynamically adapts to scene graphs. Existing methods struggle to…
3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…
Despite the recent progress of generative adversarial networks (GANs) at synthesizing photo-realistic images, producing complex urban scenes remains a challenging problem. Previous works break down scene generation into two consecutive…
The task of transforming a furnished room image into a background-only is extremely challenging since it requires making large changes regarding the scene context while still preserving the overall layout and style. In order to acquire…
We propose a unified framework aimed at enhancing the diffusion priors for 3D generation tasks. Despite the critical importance of these tasks, existing methodologies often struggle to generate high-caliber results. We begin by examining…