Related papers: Stable Video Portraits
While 2D diffusion models have achieved remarkable success in identity-preserving personalization, extending this capability to 3D assets remains a significant challenge due to the complexities of multi-view consistency and spatial control.…
We consider the problem of disentangling 3D from large vision-language models, which we show on generative 3D portraits. This allows free-form text control of appearance attributes like age, hair style, and glasses, and 3D geometry control…
DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person, offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that leverages generic 2D priors to produce compelling images of…
We introduce InstructVid2Vid, an end-to-end diffusion-based methodology for video editing guided by human language instructions. Our approach empowers video manipulation guided by natural language directives, eliminating the need for…
Recent advancements in text-to-image generation have enabled significant progress in zero-shot 3D shape generation. This is achieved by score distillation, a methodology that uses pre-trained text-to-image diffusion models to optimize the…
Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…
With the rapid advancement of diffusion models, talking face generation has made remarkable progress. However, existing diffusion-based methods still require task-specific fine-tuning and large-scale audiovisual datasets, resulting in high…
Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive…
Text-to-image models (T2I) such as StableDiffusion have been used to generate high quality images of people. However, due to the random nature of the generation process, the person has a different appearance e.g. pose, face, and clothing,…
We introduce TurboPortrait3D: a method for low-latency novel-view synthesis of human portraits. Our approach builds on the observation that existing image-to-3D models for portrait generation, while capable of producing renderable 3D…
We present a new approach for video-driven animation of high-quality neural 3D head models, addressing the challenge of person-independent animation from video input. Typically, high-quality generative models are learned for specific…
High-quality reconstruction of controllable 3D head avatars from 2D videos is highly desirable for virtual human applications in movies, games, and telepresence. Neural implicit fields provide a powerful representation to model 3D head…
Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…
The manipulation of latent space has recently become an interesting topic in the field of generative models. Recent research shows that latent directions can be used to manipulate images towards certain attributes. However, controlling the…
While Transformers have become the dominant architecture for visual generation, linear attention models, such as the state-space models (SSM), are increasingly recognized for their efficiency in processing long visual sequences. However,…
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led…
Current generative video models excel at producing novel content from text and image prompts, but leave a critical gap in editing existing pre-recorded videos, where minor alterations to the spoken script require preserving motion, temporal…
Generating realistic talking faces is an interesting and long-standing topic in the field of computer vision. Although significant progress has been made, it is still challenging to generate high-quality dynamic faces with personalized…