Related papers: Garbage disposal game on finite graphs
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…
Players cooperating in a line is a special while essential phenomenon in real life collaborating activities such as assembly line production, pipeline supply chain management and other streamlining operational settings. In this paper, we…
A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…
We consider the problem of sorting a densely cluttered pile of unknown objects using a robot. This yet unsolved problem is relevant in the robotic waste sorting business. By extending previous active learning approaches to grasping, we show…
The ways in which an innovation (e.g., new behaviour, idea, technology, product) diffuses among people can determine its success or failure. In this paper, we address the problem of diffusion of innovations over multiplex social networks…
Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…
The transformation of graphs and graph-like structures is ubiquitous in computer science. When a system is described by graph-transformation rules, it is often desirable that the rules are both terminating and confluent so that rule…
A new approach for the description of phenomena of social aggregation is suggested. On the basis of psychological concepts (as for instance social norms and cultural coordinates), we deduce a general mechanism for the social aggregation in…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
We introduce a model involving two adversaries Buster and Fixer taking turns modifying a connected graph, where each round consists of Buster deleting a subset of edges and Fixer responding by adding edges from a finite reserve set of…
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
We consider network contribution games, where each agent in a social network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move one pebble is removed at vertices v and w adjacent…
It is proved that in card games similar to 'Beggar-my-neighbour' the mathematical expectation of the playing time is finite, provided that the player who starts the round is determined randomly and the deck is shuffled when the trick is…
Coordination games describe social or economic interactions in which the adoption of a common strategy has a higher payoff. They are classically used to model the spread of conventions, behaviors, and technologies in societies. Here we…
According to the small-world concept, the entire world is connected through short chains of acquaintances. In popular imagination this is captured in the phrase six degrees of separation, implying that any two individuals are, at most, six…
Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…
Global games form a subclass of games with incomplete information where a set of agents decide actions against a regime with an underlying fundamental $\theta$ representing its power. Each agent has access to an independent noisy…
Given a family ${\mathcal F}$ and a host graph $H$, a graph $G\subseteq H$ is ${\mathcal F}$-saturated relative to $H$ if no subgraph of $G$ lies in ${\mathcal F}$ but adding any edge from $E(H)-E(G)$ to $G$ creates such a subgraph. In the…