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Large multimodal models (LMMs) have enabled new AI-powered applications that help people with visual impairments (PVI) receive natural language descriptions of their surroundings through audible text. We investigated how this emerging…

Human-Computer Interaction · Computer Science 2025-02-25 Jingyi Xie , Rui Yu , He Zhang , Syed Masum Billah , Sooyeon Lee , John M. Carroll

Personas have been widely used to understand and communicate user needs in human-centred design. Despite their utility, they may fail to meet the demands of iterative workflows due to their static nature, limited engagement, and inability…

Human-Computer Interaction · Computer Science 2025-09-29 Paluck Deep , Monica Bharadhidasan , A. Baki Kocaballi

Large vision language models (VLMs) have demonstrated significant potential for integration into daily life, making it crucial for them to incorporate human values when making decisions in real-world situations. This paper introduces VIVA,…

Computation and Language · Computer Science 2024-10-11 Zhe Hu , Yixiao Ren , Jing Li , Yu Yin

The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…

Geophysics · Physics 2007-05-23 Akira Kageyama , Nobuaki Ohno

People with visual impairments perceive their environment non-visually and often use AI-powered assistive tools to obtain textual descriptions of visual information. Recent large vision-language model-based AI-powered tools like Be My AI…

Human-Computer Interaction · Computer Science 2024-07-15 Jingyi Xie , Rui Yu , He Zhang , Sooyeon Lee , Syed Masum Billah , John M. Carroll

Recent advances in Large Language Models (LLMs) have significantly improved natural language understanding and generation, enhancing Human-Computer Interaction (HCI). However, LLMs are limited to unimodal text processing and lack the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Chenxi Li

Multimodal Large Language Models (MLLMs) have become a powerful tool for integrating visual and textual information. Despite their exceptional performance on visual understanding benchmarks, measuring their ability to reason abstractly…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Nilay Yilmaz , Maitreya Patel , Yiran Lawrence Luo , Tejas Gokhale , Chitta Baral , Suren Jayasuriya , Yezhou Yang

As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions,…

Human-Computer Interaction · Computer Science 2026-03-31 Jazmin Collins , Sharon Y Lin , Tianqi Liu , Andrea Stevenson Won , Shiri Azenkot

We introduce Vision as LoRA (VoRA), a novel paradigm for transforming an LLM into an MLLM. Unlike prevalent MLLM architectures that rely on external vision modules for vision encoding, VoRA internalizes visual capabilities by integrating…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Han Wang , Yongjie Ye , Bingru Li , Yuxiang Nie , Jinghui Lu , Jingqun Tang , Yanjie Wang , Can Huang

Storyline visualization has emerged as an innovative method for illustrating the development and changes in stories across various domains. Traditional approaches typically represent stories with one line per character, progressing from…

Human-Computer Interaction · Computer Science 2024-08-06 Haonan Yao , Lixiang Zhao , Boyuan Chen , Kaiwen Li , Hai-Ning Liang , Lingyun Yu

Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language…

Human-Computer Interaction · Computer Science 2024-10-29 Junlong Chen , Jens Grubert , Per Ola Kristensson

In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing…

Robotics · Computer Science 2026-05-14 Yiran Ling , Qing Lian , Jinghang Li , Qing Jiang , Tianming Zhang , Xiaoke Jiang , Chuanxiu Liu , Jie Liu , Lei Zhang

Writing well requires not only expressing ideas but also refining them through revision, a process facilitated by reflection. Prior research suggests that feedback delivered through dialogues, such as those in writing center tutoring…

Human-Computer Interaction · Computer Science 2025-04-14 Jiho Kim , Philippe Laban , Xiang 'Anthony' Chen , Kenneth C. Arnold

With recent advances in multi-modal foundation models, the previously text-only large language models (LLM) have evolved to incorporate visual input, opening up unprecedented opportunities for various applications in visualization. Our work…

Human-Computer Interaction · Computer Science 2023-12-08 Shusen Liu , Haichao Miao , Zhimin Li , Matthew Olson , Valerio Pascucci , Peer-Timo Bremer

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…

Simulations constitute a fundamental component of medical and nursing education and traditionally employ standardized patients (SP) and high-fidelity manikins to develop clinical reasoning and communication skills. However, these methods…

Human-Computer Interaction · Computer Science 2025-10-23 Akilan Amithasagaran , Sagnik Dakshit , Bhavani Suryadevara , Lindsey Stockton

A considerable part of the success experienced by Voice-controlled virtual assistants (VVA) is due to the emotional and personalized experience they deliver, with humor being a key component in providing an engaging interaction. In this…

Machine Learning · Computer Science 2019-12-09 Alejandro Mottini , Amber Roy Chowdhury

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim