English
Related papers

Related papers: SpaceBlender: Creating Context-Rich Collaborative …

200 papers

Mixed reality platforms allow users to create virtual environments, yet novice users struggle with both ideation and execution in spatial design. While existing AI models can automatically generate scenes based on user prompts, the lack of…

Human-Computer Interaction · Computer Science 2025-08-05 Zhuangze Hou , Jingze Tian , Nianlong Li , Farong Ren , Can Liu

Today's video-conferencing tools support a rich range of professional and social activities, but their generic meeting environments cannot be dynamically adapted to align with distributed collaborators' needs. To enable end-user…

Human-Computer Interaction · Computer Science 2024-10-02 Shwetha Rajaram , Nels Numan , Balasaravanan Thoravi Kumaravel , Nicolai Marquardt , Andrew D. Wilson

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…

Human-Computer Interaction · Computer Science 2024-10-03 Amina Kobenova , Cyan DeVeaux , Samyak Parajuli , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…

Human-Computer Interaction · Computer Science 2025-03-28 Sora Kang , Kaiwen Yu , Xinyi Zhou , Joonhwan Lee

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

In traditional human living environment landscape design, the establishment of three-dimensional models is an essential step for designers to intuitively present the spatial relationships of design elements, as well as a foundation for…

Human-Computer Interaction · Computer Science 2024-04-26 Ran Chen , Zeke Lian , Yueheng He , Xiao Ling , Fuyu Yang , Xueqi Yao , Xingjian Yi , Jing Zhao

We introduce SceneLinker, a novel framework that generates compositional 3D scenes via semantic scene graph from RGB sequences. To adaptively experience Mixed Reality (MR) content based on each user's space, it is essential to generate a 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Seok-Young Kim , Dooyoung Kim , Woojin Cho , Hail Song , Suji Kang , Woontack Woo

Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes…

Human-Computer Interaction · Computer Science 2025-12-29 Cyrus Vachha , Yixiao Kang , Zach Dive , Ashwat Chidambaram , Anik Gupta , Eunice Jun , Bjoern Hartmann

The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Humans can intuitively compose and arrange scenes in the 3D space for photography. However, can advanced AI image generators plan scenes with similar 3D spatial awareness when creating images from text or image prompts? We present GenSpace,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Zehan Wang , Jiayang Xu , Ziang Zhang , Tianyu Pang , Chao Du , Hengshuang Zhao , Zhou Zhao

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…

Human-Computer Interaction · Computer Science 2026-03-17 Aung Pyae

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Mengqi Zhou , Xipeng Wang , Yuxi Wang , Zhaoxiang Zhang

Visual blends combine elements from two distinct visual concepts into a single, integrated image, with the goal of conveying ideas through imaginative and often thought-provoking visuals. Communicating abstract concepts through visual…

Human-Computer Interaction · Computer Science 2025-02-25 Zhida Sun , Zhenyao Zhang , Yue Zhang , Min Lu , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Spatial intelligence is emerging as a transformative frontier in AI, yet it remains constrained by the scarcity of large-scale 3D datasets. Unlike the abundant 2D imagery, acquiring 3D data typically requires specialized sensors and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Xingyu Miao , Haoran Duan , Quanhao Qian , Jiuniu Wang , Yang Long , Ling Shao , Deli Zhao , Ran Xu , Gongjie Zhang

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan
‹ Prev 1 2 3 10 Next ›