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We show that, in a resource allocation problem, the ex ante aggregate utility of players with cumulative-prospect-theoretic preferences can be increased over deterministic allocations by implementing lotteries. We formulate an optimization…
We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the {\em count-tracking} problem, where there are $k$ players, each holding a counter $n_i$ that gets…
We present some interesting observations on the 3x+1 problem. We propose a new algorithm which eliminates certain steps while we check the action of 3x+1 procedure on a number. Also, we propose a reason why many numbers follow a similar…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
Assume that letters (from a finite alphabet) in a text form a Markov chain. We track two distinct words, $U$ and $D$. A gambler gains 1 point for each occurrence of $U$ (including overlapping occurrences) and loses 1 point for each…
The existence of "Hot Hands" and "Streaks" in sports and gambling is hotly debated, but there is no uncertainty about the recent batting-average of the New York Times: it is now two-for-two in mangling and misunderstanding elementary…
The Kruskal Count is a card trick invented by Martin J. Kruskal in which a magician "guesses" a card selected by a subject according to a certain counting procedure. With high probability the magician can correctly "guess" the card. The…
In this paper we examine problems motivated by on-line financial problems and stochastic games. In particular, we consider a sequence of entirely arbitrary distinct values arriving in random order, and must devise strategies for selecting…
We study a simple example of a sequential game illustrating problems connected with making rational decisions that are universal for social sciences. The set of chooser's optimal decisions that manifest his preferences in case of a constant…
Let A be a finite subset of $\nat$. Then NIM(A;n) is the following 2-player game: initially there are $n$ stones on the board and the players alternate removing $a\in A$ stones. The first player who cannot move loses. This game has been…
In a competitive sport, every little thing matters. Yet, many sports leave some large levers out of the reach of the teams, and in the hands of fate. In cricket, world's second most popular sport by some measures, one such lever---the…
We exploit the redundancy and volume of information on the web to build a computerized player for the ABC TV game show 'Who Wants To Be A Millionaire?' The player consists of a question-answering module and a decision-making module. The…
A collector wishes to collect $m$ complete sets of $N$ distinct coupons. The draws from the population are considered to be independent and identical distributed with replacement, and the probability that a type-$j$ coupon is drawn is noted…
The study of the number of collisions in a Poisson-Dirichlet coalescent leads to the analysis of the following version of a stochastic leader-elec\-tion algorithm. Consider an infinite family of persons, labeled by $1,2,3,\ldots$, who…
We present three very simple variants of the classic Heads or Tails game using chips, each of which contributes to our understanding of the Bitcoin protocol. The first variant addresses the issue of temporary Bitcoin forks, which occur when…
Consider a gambling game in which we are allowed to repeatedly bet a portion of our bankroll at favorable odds. We investigate the question of how to minimize the expected number of rounds needed to increase our bankroll to a given target…
Mutually uncorrelated random discrete events, manifesting a common basic process, are examined often in terms of their occurrence rate as a function of one or more of their distinguishing attributes, such as measurements of photon spectrum…
This short note reports a master theorem on tight asymptotic solutions to divide-and-conquer recurrences with more than one recursive term: for example, T(n) = 1/4 T(n/16) + 1/3 T(3n/5) + 4 T(n/100) + 10 T(n/300) + n^2.
Two losing gambling games, when alternated in a periodic or random fashion, can produce a winning game. This paradox has been inspired by certain physical systems capable of rectifying fluctuations: the so-called Brownian ratchets. In this…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…