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This paper aims to apply a new deep learning approach to the task of generating raw audio files. It is based on diffusion models, a recent type of deep generative model. This new type of method has recently shown outstanding results with…
Recently, denoising diffusion models have demonstrated remarkable performance among generative models in various domains. However, in the speech domain, the application of diffusion models for synthesizing time-varying audio faces…
Diffusion models have made tremendous progress in text-driven image and video generation. Now text-to-image foundation models are widely applied to various downstream image synthesis tasks, such as controllable image generation and image…
We propose a timbre conversion model based on the Diffusion architecture de-signed to precisely translate music played by various instruments into piano ver-sions. The model employs a Pitch Encoder and Loudness Encoder to extract pitch and…
Dancing with music is always an essential human art form to express emotion. Due to the high temporal-spacial complexity, long-term 3D realist dance generation synchronized with music is challenging. Existing methods suffer from the…
Music creation is typically composed of two parts: composing the musical score, and then performing the score with instruments to make sounds. While recent work has made much progress in automatic music generation in the symbolic domain,…
In recent years, text-to-audio systems have achieved remarkable success, enabling the generation of complete audio segments directly from text descriptions. While these systems also facilitate music creation, the element of human creativity…
This paper addresses the challenge of enhancing the realism of vocoder-generated singing voice audio by mitigating the distinguishable disparities between synthetic and real-life recordings, particularly in high-frequency spectrogram…
Music generation in the audio domain using artificial intelligence (AI) has witnessed steady progress in recent years. However for some instruments, particularly the guitar, controllable instrument synthesis remains limited in expressivity.…
Whispered speech is produced when the vocal folds are not used, either intentionally, or due to a temporary or permanent voice condition. The essential difference between natural speech and whispered speech is that periodic signal…
Consumer-grade music recordings such as those captured by mobile devices typically contain distortions in the form of background noise, reverb, and microphone-induced EQ. This paper presents a deep learning approach to enhance low-quality…
This monograph introduces a novel approach to polyphonic music generation by addressing the "Missing Middle" problem through structural inductive bias. Focusing on Beethoven's piano sonatas as a case study, we empirically verify the…
Singing voice synthesis (SVS) aims to generate expressive and high-quality vocals from musical scores, requiring precise modeling of pitch, duration, and articulation. While diffusion-based models have achieved remarkable success in image…
Recent diffusion and flow matching models have demonstrated strong capabilities in image generation and editing by progressively removing noise through iterative sampling. While this enables flexible inversion for semantic-preserving edits,…
Rapid advances in singing voice synthesis have increased unauthorized imitation risks, creating an urgent need for better Singing Voice Deepfake (SingFake) Detection, also known as SVDD. Unlike speech, singing contains complex pitch, wide…
Vocoders are models capable of transforming a low-dimensional spectral representation of an audio signal, typically the mel spectrogram, to a waveform. Modern speech generation pipelines use a vocoder as their final component. Recent…
Singing voice synthesis (SVS) aims to generate natural and expressive singing waveforms from symbolic musical scores. In cVAE-based SVS, however, a mismatch arises because the decoder is trained with latent representations inferred from…
Diffusion-based audio and music generation models commonly perform generation by constructing an image representation of audio (e.g., a mel-spectrogram) and then convert it to audio using a phase reconstruction model or vocoder. Typical…
Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This…
Managing the emotional aspect remains a challenge in automatic music generation. Prior works aim to learn various emotions at once, leading to inadequate modeling. This paper explores the disentanglement of emotions in piano performance…