Related papers: JEAN: Joint Expression and Audio-guided NeRF-based…
The ability to create high-quality 3D faces from a single image has become increasingly important with wide applications in video conferencing, AR/VR, and advanced video editing in movie industries. In this paper, we propose Face Diffusion…
Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of…
Facial expression generation has always been an intriguing task for scientists and researchers all over the globe. In this context, we present our novel approach for generating videos of the six basic facial expressions. Starting from a…
Can machines recording an audio-visual scene produce realistic, matching audio-visual experiences at novel positions and novel view directions? We answer it by studying a new task -- real-world audio-visual scene synthesis -- and a…
Audio to Video generation is an interesting problem that has numerous applications across industry verticals including film making, multi-media, marketing, education and others. High-quality video generation with expressive facial movements…
The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the…
Fully unsupervised 3D representation learning has gained attention owing to its advantages in data collection. A successful approach involves a viewpoint-aware approach that learns an image distribution based on generative models (e.g.,…
While deep learning reshaped the classical motion capture pipeline with feed-forward networks, generative models are required to recover fine alignment via iterative refinement. Unfortunately, the existing models are usually hand-crafted or…
Critical obstacles in training classifiers to detect facial actions are the limited sizes of annotated video databases and the relatively low frequencies of occurrence of many actions. To address these problems, we propose an approach that…
Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…
Speech-driven animation has gained significant traction in recent years, with current methods achieving near-photorealistic results. However, the field remains underexplored regarding non-verbal communication despite evidence demonstrating…
We propose StyleTalker, a novel audio-driven talking head generation model that can synthesize a video of a talking person from a single reference image with accurately audio-synced lip shapes, realistic head poses, and eye blinks.…
Speech-driven facial video generation has been a complex problem due to its multi-modal aspects namely audio and video domain. The audio comprises lots of underlying features such as expression, pitch, loudness, prosody(speaking style) and…
Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate…
Self-supervised representation learning has gained increasing attention for strong generalization ability without relying on paired datasets. However, it has not been explored sufficiently for facial representation. Self-supervised facial…
Joint audio-video generation models have shown that unified generation yields stronger cross-modal coherence than cascaded approaches. However, existing models couple modalities throughout denoising via pervasive attention, treating…
We present a novel approach to generating photo-realistic images of a face with accurate lip sync, given an audio input. By using a recurrent neural network, we achieved mouth landmarks based on audio features. We exploited the power of…
Predominant techniques on talking head generation largely depend on 2D information, including facial appearances and motions from input face images. Nevertheless, dense 3D facial geometry, such as pixel-wise depth, plays a critical role in…
Given one reference facial image and a piece of speech as input, talking head generation aims to synthesize a realistic-looking talking head video. However, generating a lip-synchronized video with natural head movements is challenging. The…
Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains…