Related papers: Cops against a cheating robber
The game of cops and robbers is a well-known game played on graphs. In this paper we consider the straight-ahead orientations of 4-regular quadrangulations of the torus and the Klein bottle and we prove that their cop number is bounded by a…
The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different…
We bound expected capture time and throttling number for the cop versus gambler game on a connected graph with $n$ vertices, a variant of the cop versus robber game that is played in darkness, where the adversary hops between vertices using…
In this paper we analyze and model three open problems posed by Harris, Insko, Prieto-Langarica, Stoisavljevic, and Sullivan in 2020 concerning the tipsy cop and robber game on graphs. The three different scenarios we model account for…
A gambler moves between the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. Multiple cops pursue the gambler on the graph, only being able to move between adjacent vertices. We investigate the…
The localization game is a two player combinatorial game played on a graph $G=(V,E)$. The cops choose a set of vertices $S_1 \subseteq V$ with $|S_1|=k$. The robber then chooses a vertex $v \in V$ whose location is hidden from the cops, but…
In this note, we prove that all cop-win graphs G in the game in which the robber and the cop move at different speeds s and s' with s'<s, are \delta-hyperbolic with \delta=O(s^2). We also show that the dependency between \delta and s is…
Mohar recently adapted the classical game of Cops and Robber from graphs to metric spaces, thereby unifying previously studied pursuit-evasion games. He conjectured that finitely many cops can win on any compact geodesic metric space, and…
We investigate various pursuit-evasion parameters on latin square graphs, including the cop number, metric dimension, and localization number. The cop number of latin square graphs is studied, and for $k$-MOLS$(n),$ bounds for the cop…
"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path…
We study the localization number of incidence graphs of designs. In the localization game played on a graph, the cops attempt to determine the location of an invisible robber via distance probes. The localization number of a graph $G$,…
In 2019, Sivaraman conjectured that every $P_k$-free graph has cop number at most $k-3$. In the same year, Liu proved this conjecture for $(P_k,\text{claw})$-free graphs. Recently Chudnovsky, Norin, Seymour, and Turcotte proved this…
We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to…
We prove that every connected $P_5$-free graph has cop number at most two, solving a conjecture of Sivaraman. In order to do so, we first prove that every connected $P_5$-free graph $G$ with independence number at least three contains a…
In previous work, we introduced median decompositions, a generalisation of tree decompositions where a graph can be modelled after any median graph, along with a hierarchy of $i$-medianwidth parameters $(mw_i)_{i\geq 1}$ starting from…
We present two efficient algorithms that compute the optimal strategy for cop in the game of Cop v.s. Gambler where the gambler's strategy is not optimal but known to the cop. The first algorithm is analogous to Bellman-Ford algorithm for…
We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
Several variants of the cops and robbers (CR) game have been studied in the past. In this paper we examine a novel variant, which is played between two cops, each one independently trying to catch a "passive robber". We will call this the…
We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…