English
Related papers

Related papers: 3DFacePolicy: Audio-Driven 3D Facial Animation Bas…

200 papers

Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Haojie Yu , Zhaonian Wang , Yihan Pan , Meng Cheng , Hao Yang , Chao Wang , Tao Xie , Xiaoming Xu , Xiaoming Wei , Xunliang Cai

Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion from just a single RGB image and a set of driving poses.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Alireza Javanmardi , Pragati Jaiswal , Tewodros Amberbir Habtegebrial , Christen Millerdurai , Shaoxiang Wang , Alain Pagani , Didier Stricker

Audio-driven talking head generation aims to create vivid and realistic videos from a static portrait and speech. Existing AR-based methods rely on intermediate facial representations, which limit their expressiveness and realism.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Yuzhe Weng , Haotian Wang , Yuanhong Yu , Jun Du , Shan He , Xiaoyan Wu , Haoran Xu

To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural…

Graphics · Computer Science 2021-09-27 Yuanxun Lu , Jinxiang Chai , Xun Cao

Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Jaehoon Ko , Kyusun Cho , Joungbin Lee , Heeji Yoon , Sangmin Lee , Sangjun Ahn , Seungryong Kim

In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Linrui Tian , Siqi Hu , Qi Wang , Bang Zhang , Liefeng Bo

We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Shaoxu Li

We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii)…

Computer Vision and Pattern Recognition · Computer Science 2021-07-21 Suzhen Wang , Lincheng Li , Yu Ding , Changjie Fan , Xin Yu

Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Enrico Pallotta , Sina Mokhtarzadeh Azar , Lars Doorenbos , Serdar Ozsoy , Umar Iqbal , Juergen Gall

Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Gihoon Kim , Kwanggyoon Seo , Sihun Cha , Junyong Noh

We describe our novel deep learning approach for driving animated faces using both acoustic and visual information. In particular, speech-related facial movements are generated using audiovisual information, and non-speech facial movements…

Audio and Speech Processing · Electrical Eng. & Systems 2020-05-29 Ahmed Hussen Abdelaziz , Barry-John Theobald , Paul Dixon , Reinhard Knothe , Nicholas Apostoloff , Sachin Kajareker

The objective of face animation is to generate dynamic and expressive talking head videos from a single reference face, utilizing driving conditions derived from either video or audio inputs. Current approaches often require fine-tuning for…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 He Feng , Donglin Di , Yongjia Ma , Wei Chen , Tonghua Su

This paper presents a novel Expressive Facial Control (ExFace) method based on Diffusion Transformers, which achieves precise mapping from human facial blendshapes to bionic robot motor control. By incorporating an innovative model…

Robotics · Computer Science 2026-02-19 Dong Zhang , Jingwei Peng , Yuyang Jiao , Jiayuan Gu , Jingyi Yu , Jiahao Chen

When working with 3D facial data, improving fidelity and avoiding the uncanny valley effect is critically dependent on accurate 3D facial performance capture. Because such methods are expensive and due to the widespread availability of 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Felix Taubner , Prashant Raina , Mathieu Tuli , Eu Wern Teh , Chul Lee , Jinmiao Huang

Speech-driven 3D facial animation has improved a lot recently while most related works only utilize acoustic modality and neglect the influence of visual and textual cues, leading to unsatisfactory results in terms of precision and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Tianshun Han , Shengnan Gui , Yiqing Huang , Baihui Li , Lijian Liu , Benjia Zhou , Ning Jiang , Quan Lu , Ruicong Zhi , Yanyan Liang , Du Zhang , Jun Wan

The goal of this paper is to synthesise talking faces with controllable facial motions. To achieve this goal, we propose two key ideas. The first is to establish a canonical space where every face has the same motion patterns but different…

Computer Vision and Pattern Recognition · Computer Science 2023-09-19 Youngjoon Jang , Kyeongha Rho , Jong-Bin Woo , Hyeongkeun Lee , Jihwan Park , Youshin Lim , Byeong-Yeol Kim , Joon Son Chung

Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Jingchao Wu , Zejian Kang , Haibo Liu , Yuanchen Fei , Xiangru Huang

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Mengyi Shan , Shouchieh Chang , Ziqian Bai , Shichen Liu , Yinda Zhang , Luchuan Song , Rohit Pandey , Sean Fanello , Zeng Huang

Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Alexandre Symeonidis-Herzig , Özge Mercanoğlu Sincan , Richard Bowden

This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points…

Computer Vision and Pattern Recognition · Computer Science 2023-07-27 Federico Nocentini , Claudio Ferrari , Stefano Berretti