Related papers: Learning Keypoints for Multi-Agent Behavior Analys…
This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and interventions. We implement two components of the Cycle-of-Learning…
The cooperation among AI systems, and between AI systems and humans is becoming increasingly important. In various real-world tasks, an agent needs to cooperate with unknown partner agent types. This requires the agent to assess the…
This paper presents MinionsLLM, a novel framework that integrates Large Language Models (LLMs) with Behavior Trees (BTs) and Formal Grammars to enable natural language control of multi-agent systems within arbitrary, user-defined…
We introduce NNetNav, a method for unsupervised interaction with websites that generates synthetic demonstrations for training browser agents. Given any website, NNetNav produces these demonstrations by retroactively labeling action…
Imitation learning allows agents to learn complex behaviors from demonstrations. However, learning a complex vision-based task may require an impractical number of demonstrations. Meta-imitation learning is a promising approach towards…
Data annotation using visual inspection (supervision) of each training sample can be laborious. Interactive solutions alleviate this by helping experts propagate labels from a few supervised samples to unlabeled ones based solely on the…
Previous research using evolutionary computation in Multi-Agent Systems indicates that assigning fitness based on team vs.\ individual behavior has a strong impact on the ability of evolved teams of artificial agents to exhibit teamwork in…
A major challenge in Natural Language Processing is obtaining annotated data for supervised learning. An option is the use of crowdsourcing platforms for data annotation. However, crowdsourcing introduces issues related to the annotator's…
The estimation of viewpoints and keypoints effectively enhance object detection methods by extracting valuable traits of the object instances. While the output of both processes differ, i.e., angles vs. list of characteristic points, they…
A robot's ability to act is fundamentally constrained by what it can perceive. Many existing approaches to visual representation learning utilize general-purpose training criteria, e.g. image reconstruction, smoothness in latent space, or…
Despite rapid progress in autonomous web agents, human involvement remains essential for shaping preferences and correcting agent behavior as tasks unfold. However, current agentic systems lack a principled understanding of when and why…
Behavior prediction plays an important role in integrated autonomous driving software solutions. In behavior prediction research, interactive behavior prediction is a less-explored area, compared to single-agent behavior prediction.…
Multi-agent reinforcement learning shines as the pinnacle of multi-agent systems, conquering intricate real-world challenges, fostering collaboration and coordination among agents, and unleashing the potential for intelligent…
Analyzing animal behavior is crucial in advancing neuroscience, yet quantifying and deciphering its intricate dynamics remains a significant challenge. Traditional machine vision approaches, despite their ability to detect spontaneous…
In reinforcement learning, we typically refer to unsupervised pre-training when we aim to pre-train a policy without a priori access to the task specification, i.e. rewards, to be later employed for efficient learning of downstream tasks.…
Human behavior understanding is arguably one of the most important mid-level components in artificial intelligence. In order to efficiently make use of data, multi-task learning has been studied in diverse computer vision tasks including…
In the rapidly evolving field of artificial intelligence, the ability to harness and integrate knowledge across various domains stands as a paramount challenge and opportunity. This study introduces a novel approach to cross-domain…
Human interactions are influenced by emotions, temperament, and affection, often conflicting with individuals' underlying preferences. Without explicit knowledge of those preferences, judging whether behaviour is appropriate becomes…
This paper proposes Group Activity Feature (GAF) learning in which features of multi-person activity are learned as a compact latent vector. Unlike prior work in which the manual annotation of group activities is required for supervised…
Learning to coordinate actions among agents is essential in complicated multi-agent systems. Prior works are constrained mainly by the assumption that all agents act simultaneously, and asynchronous action coordination between agents is…