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Related papers: GEVO: Memory-Efficient Monocular Visual Odometry U…

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We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-based scene representations exhibit geometry distortion under…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Yongxin Su , Lin Chen , Kaiting Zhang , Zhongliang Zhao , Chenfeng Hou , Ziping Yu

The bundle of geometry and appearance in computer vision has proven to be a promising solution for robots across a wide variety of applications. Stereo cameras and RGB-D sensors are widely used to realise fast 3D reconstruction and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-15 Xuanpeng Li , Rachid Belaroussi

Making multi-camera visual SLAM systems easier to set up and more robust to the environment is attractive for vision robots. Existing monocular and binocular vision SLAM systems have narrow sensing Field-of-View (FoV), resulting in…

Robotics · Computer Science 2025-03-26 Huai Yu , Junhao Wang , Yao He , Wen Yang , Gui-Song Xia

(Visual) Simultaneous Localization and Mapping (SLAM) remains a fundamental challenge in enabling autonomous systems to navigate and understand large-scale environments. Traditional SLAM approaches struggle to balance efficiency and…

Robotics · Computer Science 2025-10-31 Tian Yi Lim , Boyang Sun , Marc Pollefeys , Hermann Blum

We present a novel-view rendering algorithm, Mode-GS, for ground-robot trajectory datasets. Our approach is based on using anchored Gaussian splats, which are designed to overcome the limitations of existing 3D Gaussian splatting…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Yonghan Lee , Jaehoon Choi , Dongki Jung , Jaeseong Yun , Soohyun Ryu , Dinesh Manocha , Suyong Yeon

4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Xinjie Zhang , Zhening Liu , Yifan Zhang , Xingtong Ge , Dailan He , Tongda Xu , Yan Wang , Zehong Lin , Shuicheng Yan , Jun Zhang

The ability to estimate rich geometry and camera motion from monocular imagery is fundamental to future interactive robotics and augmented reality applications. Different approaches have been proposed that vary in scene geometry…

Computer Vision and Pattern Recognition · Computer Science 2020-01-16 Jan Czarnowski , Tristan Laidlow , Ronald Clark , Andrew J. Davison

Geometric priors are often used to enhance 3D reconstruction. With many smartphones featuring low-resolution depth sensors and the prevalence of off-the-shelf monocular geometry estimators, incorporating geometric priors as regularization…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Xuqian Ren , Matias Turkulainen , Jiepeng Wang , Otto Seiskari , Iaroslav Melekhov , Juho Kannala , Esa Rahtu

Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Seongbo Ha , Jiung Yeon , Hyeonwoo Yu

Tracking and mapping in large-scale, unbounded outdoor environments using only monocular RGB input presents substantial challenges for existing SLAM systems. Traditional Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) SLAM…

Robotics · Computer Science 2025-06-11 Kai Deng , Yigong Zhang , Jian Yang , Jin Xie

The recent success of hybrid methods in monocular odometry has led to many attempts to generalize the performance gains to hybrid monocular SLAM. However, most attempts fall short in several respects, with the most prominent issue being the…

Robotics · Computer Science 2023-06-14 Georges Younes , Douaa Khalil , John Zelek , Daniel Asmar

Many monocular visual SLAM algorithms are derived from incremental structure-from-motion (SfM) methods. This work proposes a novel monocular SLAM method which integrates recent advances made in global SfM. In particular, we present two main…

Computer Vision and Pattern Recognition · Computer Science 2017-10-20 Chengzhou Tang , Oliver Wang , Ping Tan

We present FlashSLAM, a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction. Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Phu Pham , Damon Conover , Aniket Bera

The representation of geometry in real-time 3D perception systems continues to be a critical research issue. Dense maps capture complete surface shape and can be augmented with semantic labels, but their high dimensionality makes them…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Michael Bloesch , Jan Czarnowski , Ronald Clark , Stefan Leutenegger , Andrew J. Davison

We present a real-time tracking SLAM system that unifies efficient camera tracking with photorealistic feature-enriched mapping using 3D Gaussian Splatting (3DGS). Our main contribution is integrating dense feature rasterization into the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Christopher Thirgood , Oscar Mendez , Erin Ling , Jon Storey , Simon Hadfield

Gaussian Splatting (GS) has significantly elevated scene reconstruction efficiency and novel view synthesis (NVS) accuracy compared to Neural Radiance Fields (NeRF), particularly for dynamic scenes. However, current 4D NVS methods, whether…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Fang Li , Hao Zhang , Narendra Ahuja

We present MOSAIC-GS, a novel, fully explicit, and computationally efficient approach for high-fidelity dynamic scene reconstruction from monocular videos using Gaussian Splatting. Monocular reconstruction is inherently ill-posed due to the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Svitlana Morkva , Maximum Wilder-Smith , Michael Oechsle , Alessio Tonioni , Marco Hutter , Vaishakh Patil

3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Wenkai Zhu , Xu Li , Qimin Xu , Benwu Wang , Kun Wei , Yiming Peng , Zihang Wang

Using accurate depth priors in 3D Gaussian Splatting helps mitigate artifacts caused by sparse training data and textureless surfaces. However, acquiring accurate depth maps requires specialized acquisition systems. Foundation monocular…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Wenhui Xiao , Ethan Goan , Rodrigo Santa Cruz , David Ahmedt-Aristizabal , Olivier Salvado , Clinton Fookes , Leo Lebrat

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM, as it can produce high-fidelity novel views. However, previous GS-based methods primarily target indoor scenes and rely on RGB-D sensors or pre-trained depth estimation…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Sicheng Yu , Chong Cheng , Yifan Zhou , Xiaojun Yang , Hao Wang
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