Related papers: A Diffusion Approach to Radiance Field Relighting …
We propose a novel approach that jointly removes reflection or translucent layer from a scene and estimates scene depth. The input data are captured via light field imaging. The problem is couched as minimizing the rank of the transmitted…
Volumetric scene reconstruction from a single image is crucial for a broad range of applications like autonomous driving and robotics. Recent volumetric reconstruction methods achieve impressive results, but generally require expensive 3D…
Learning-based methods have made promising advances in low-light RAW image enhancement, while their capability to extremely dark scenes where the environmental illuminance drops as low as 0.0001 lux remains to be explored due to the lack of…
Recent months have witnessed rapid progress in 3D generation based on diffusion models. Most advances require fine-tuning existing 2D Stable Diffsuions into multi-view settings or tedious distilling operations and hence fall short of 3D…
Neural Radiance Fields and 3D Gaussian Splatting have advanced novel view synthesis, yet still rely on dense inputs and often degrade at extrapolated views. Recent approaches leverage generative models, such as diffusion models, to provide…
The recent surge in content consumption through streaming services has driven a growing demand for personalized content. Personalized advertisements (ads) play a crucial role in enhancing both user engagement and ad effectiveness. A key…
In this work, we explore a change of paradigm to build Precomputed Radiance Transfer (PRT) methods in a data-driven way. This paradigm shift allows us to alleviate the difficulties of building traditional PRT methods such as defining a…
Transparent image layer generation plays a significant role in digital art and design workflows. Existing methods typically decompose transparent layers from a single RGB image using a set of tools or generate multiple transparent layers…
This paper presents a method for image relighting that enables precise and continuous control over multiple illumination attributes in a photograph. We formulate relighting as a conditional image generation task and introduce attribute…
We introduce LightIt, a method for explicit illumination control for image generation. Recent generative methods lack lighting control, which is crucial to numerous artistic aspects of image generation such as setting the overall mood or…
We propose a novel method for adjusting luminance for multi-exposure image fusion. For the adjustment, two novel scene segmentation approaches based on luminance distribution are also proposed. Multi-exposure image fusion is a method for…
Recent years have witnessed substantial advancements in the field of 3D reconstruction from 2D images, particularly following the introduction of the neural radiance field (NeRF) technique. However, reconstructing a 3D high dynamic range…
Gaussian Splatting (GS) has emerged as an effective representation for photorealistic rendering, but the underlying geometry, material, and lighting remain entangled, hindering scene editing. Existing GS-based methods struggle to…
Neural Radiance Fields (NeRFs) have demonstrated prominent performance in novel view synthesis. However, their input heavily relies on image acquisition under normal light conditions, making it challenging to learn accurate scene…
We proposed Precomputed RadianceTransfer of GaussianSplats (PRTGS), a real-time high-quality relighting method for Gaussian splats in low-frequency lighting environments that captures soft shadows and interreflections by precomputing 3D…
Mixed Reality scene relighting, where virtual changes to lighting conditions realistically interact with physical objects, producing authentic illumination and shadows, can be used in a variety of applications. One such application in real…
Modern cameras' performance in low-light conditions remains suboptimal due to fundamental limitations in photon shot noise and sensor read noise. Generative image restoration methods have shown promising results compared to traditional…
Radiance fields have been a major breakthrough in the field of inverse rendering, novel view synthesis and 3D modeling of complex scenes from multi-view image collections. Since their introduction, it was shown that they could be extended…
We present GaSLight, a method that generates spatially-varying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a…
Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing.…