Related papers: Rhythmic Foley: A Framework For Seamless Audio-Vis…
We introduce a new approach for audio-visual speech separation. Given a video, the goal is to extract the speech associated with a face in spite of simultaneous background sounds and/or other human speakers. Whereas existing methods focus…
Audio-to-score alignment aims at generating an accurate mapping between a performance audio and the score of a given piece. Standard alignment methods are based on Dynamic Time Warping (DTW) and employ handcrafted features. We explore the…
Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often…
Unity is a software specifically designed for the development of video games. However, due to its programming possibilities and the polyvalence of its architecture, it can prove to be a versatile tool for stimuli presentation in research…
Although diffusion models in text-to-speech have become a popular choice due to their strong generative ability, the intrinsic complexity of sampling from diffusion models harms their efficiency. Alternatively, we propose VoiceFlow, an…
This research introduces a transformative framework for integrating Vision-Enhanced Large Language Models (LLMs) with advanced transformer-based architectures to tackle challenges in high-resolution image synthesis and multimodal data…
Recent Video-to-Audio (V2A) methods have achieved remarkable progress, enabling the synthesis of realistic, high-quality audio. However, they struggle with fine-grained temporal control in multi-event scenarios or when visual cues are…
Text-to-video retrieval requires precise alignment between language and temporally rich audio-video signals. However, existing methods often emphasize visual cues while underutilizing audio semantics or relying on coarse fusion strategies,…
Most of the prior studies in the spatial \ac{DoA} domain focus on a single modality. However, humans use auditory and visual senses to detect the presence of sound sources. With this motivation, we propose to use neural networks with audio…
Despite significant advancements in deep learning for vision and natural language, unsupervised domain adaptation in audio remains relatively unexplored. We, in part, attribute this to the lack of an appropriate benchmark dataset. To…
Domain gaps between training data (source) and real-world environments (target) often degrade the performance of object detection models. Most existing methods aim to bridge this gap by aligning features across source and target domains but…
In audio-visual navigation (AVN) tasks, an embodied agent must autonomously localize a sound source in unknown and complex 3D environments based on audio-visual signals. Existing methods often rely on static modality fusion strategies and…
There is a natural correlation between the visual and auditive elements of a video. In this work we leverage this connection to learn general and effective models for both audio and video analysis from self-supervised temporal…
Manipulated videos often contain subtle inconsistencies between their visual and audio signals. We propose a video forensics method, based on anomaly detection, that can identify these inconsistencies, and that can be trained solely using…
Human speech is often accompanied by body gestures including arm and hand gestures. We present a method that reenacts a high-quality video with gestures matching a target speech audio. The key idea of our method is to split and re-assemble…
Video-to-music generation presents significant potential in video production, requiring the generated music to be both semantically and rhythmically aligned with the video. Achieving this alignment demands advanced music generation…
Video-to-audio (V2A) generation aims to synthesize realistic and semantically aligned audio from silent videos, with potential applications in video editing, Foley sound design, and assistive multimedia. Although the excellent results,…
The paramount challenge in audio-driven One-shot Talking Head Animation (ADOS-THA) lies in capturing subtle imperceptible changes between adjacent video frames. Inherently, the temporal relationship of adjacent audio clips is highly…
Stereo matching provides depth estimation from binocular images for downstream applications. These applications mostly take video streams as input and require temporally consistent depth maps. However, existing methods mainly focus on the…
We focus on the task of generating sound from natural videos, and the sound should be both temporally and content-wise aligned with visual signals. This task is extremely challenging because some sounds generated \emph{outside} a camera can…