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Tracking human full-body motion using sparse wearable inertial measurement units (IMUs) overcomes the limitations of occlusion and instrumentation of the environment inherent in vision-based approaches. However, purely IMU-based tracking…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Ying Xue , Jiaxi Jiang , Rayan Armani , Dominik Hollidt , Yi-Chi Liao , Christian Holz

Tracking body pose on-the-go could have powerful uses in fitness, mobile gaming, context-aware virtual assistants, and rehabilitation. However, users are unlikely to buy and wear special suits or sensor arrays to achieve this end. Instead,…

Human-Computer Interaction · Computer Science 2023-04-26 Vimal Mollyn , Riku Arakawa , Mayank Goel , Chris Harrison , Karan Ahuja

There has been a continued trend towards minimizing instrumentation for full-body motion capture, going from specialized rooms and equipment, to arrays of worn sensors and recently sparse inertial pose capture methods. However, as these…

Human-Computer Interaction · Computer Science 2025-04-18 Vasco Xu , Chenfeng Gao , Henry Hoffmann , Karan Ahuja

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain popularity, users are…

Graphics · Computer Science 2024-06-11 Jose Luis Ponton , Haoran Yun , Andreas Aristidou , Carlos Andujar , Nuria Pelechano

Prolonged seated activity is increasingly common in modern environments, raising concerns around musculoskeletal health, ergonomics, and the design of responsive interactive systems. Existing posture sensing methods such as vision-based or…

Human-Computer Interaction · Computer Science 2025-08-05 Lala Shakti Swarup Ray , Vitor Fortes Rey , Bo Zhou , Paul Lukowicz , Sungho Suh

Estimating the limbs pose in a wearable way may benefit multiple areas such as rehabilitation, teleoperation, human-robot interaction, gaming, and many more. Several solutions are commercially available, but they are usually expensive or…

IMUs are regularly used to sense human motion, recognize activities, and estimate full-body pose. Users are typically required to place sensors in predefined locations that are often dictated by common wearable form factors and the machine…

Human-Computer Interaction · Computer Science 2025-08-05 Haozhe Zhou , Riku Arakawa , Yuvraj Agarwal , Mayank Goel

While camera-based capture systems remain the gold standard for recording human motion, learning-based tracking systems based on sparse wearable sensors are gaining popularity. Most commonly, they use inertial sensors, whose propensity for…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Rayan Armani , Changlin Qian , Jiaxi Jiang , Christian Holz

In recent years, tracking human motion using IMUs from everyday devices such as smartphones and smartwatches has gained increasing popularity. However, due to the sparsity of sensor measurements and the lack of datasets capturing human…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Libo Zhang , Xinyu Yi , Feng Xu

The motion capture system that supports full-body virtual representation is of key significance for virtual reality. Compared to vision-based systems, full-body pose estimation from sparse tracking signals is not limited by environmental…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Zunjie Zhu , Yan Zhao , Yihan Hu , Guoxiang Wang , Hai Qiu , Bolun Zheng , Chenggang Yan , Feng Xu

It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO. In this paper, we propose HMD-Poser, the first unified approach to recover full-body motions…

Computer Vision and Pattern Recognition · Computer Science 2024-03-07 Peng Dai , Yang Zhang , Tao Liu , Zhen Fan , Tianyuan Du , Zhuo Su , Xiaozheng Zheng , Zeming Li

The ability to track a user's arm pose could be valuable in a wide range of applications, including fitness, rehabilitation, augmented reality input, life logging, and context-aware assistants. Unfortunately, this capability is not readily…

Human-Computer Interaction · Computer Science 2025-09-04 Nathan DeVrio , Vimal Mollyn , Chris Harrison

Estimating the position of the whole-body centre of mass (CoM) based on skin markers and anthropometric tables requires tracking the pelvis and lower body, which is impossible for wheelchair users due to occlusion. In this work, we present…

Human-Computer Interaction · Computer Science 2023-06-01 Félix Chénier , Etienne Marquis , Maude Fleury-Rousseau

This paper introduces a novel human pose estimation approach using sparse inertial sensors, addressing the shortcomings of previous methods reliant on synthetic data. It leverages a diverse array of real inertial motion capture data from…

Computer Vision and Pattern Recognition · Computer Science 2024-03-08 Yu Zhang , Songpengcheng Xia , Lei Chu , Jiarui Yang , Qi Wu , Ling Pei

Poor sitting posture can lead to various work-related musculoskeletal disorders (WMSDs). Office employees spend approximately 81.8% of their working time seated, and sedentary behavior can result in chronic diseases such as cervical…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Hang Jin , Xin He , Lingyun Wang , Yujun Zhu , Weiwei Jiang , Xiaobo Zhou

Estimating full-body motion using the tracking signals of head and hands from VR devices holds great potential for various applications. However, the sparsity and unique distribution of observations present a significant challenge,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Songpengcheng Xia , Yu Zhang , Zhuo Su , Xiaozheng Zheng , Zheng Lv , Guidong Wang , Yongjie Zhang , Qi Wu , Lei Chu , Ling Pei

Helmet-mounted wearable positioning systems are crucial for enhancing safety and facilitating coordination in industrial, construction, and emergency rescue environments. These systems, including LiDAR-Inertial Odometry (LIO) and…

Human motion capture with sparse inertial sensors has gained significant attention recently. However, existing methods almost exclusively rely on a template adult body shape to model the training data, which poses challenges when…

Graphics · Computer Science 2025-10-21 Lu Yin , Ziying Shi , Yinghao Wu , Xinyu Yi , Feng Xu , Shihui Guo

Egocentric human pose estimation (HPE) using wearable sensors is essential for VR/AR applications. Most methods rely solely on either egocentric-view images or sparse Inertial Measurement Unit (IMU) signals, leading to inaccuracies due to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Zhen Fan , Peng Dai , Zhuo Su , Xu Gao , Zheng Lv , Jiarui Zhang , Tianyuan Du , Guidong Wang , Yang Zhang

Today's Mixed Reality head-mounted displays track the user's head pose in world space as well as the user's hands for interaction in both Augmented Reality and Virtual Reality scenarios. While this is adequate to support user input, it…

Computer Vision and Pattern Recognition · Computer Science 2022-07-29 Jiaxi Jiang , Paul Streli , Huajian Qiu , Andreas Fender , Larissa Laich , Patrick Snape , Christian Holz
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