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Creative coding is a rapidly expanding domain for both artistic expression and computational education. Numerous libraries and IDEs support creative coding, however there has been little consideration of how the environments themselves…

Human-Computer Interaction · Computer Science 2023-02-01 Andrew McNutt , Anton Outkine , Ravi Chugh

Design is a critical to the successful development of any interactive learning environment (ILE). Moreover, in technology enhanced learning (TEL), the design process requires input from many diverse areas of expertise. As such, anyone…

Software Engineering · Computer Science 2007-05-23 Yishay Mor , Niall Winters

Generative AI enables students to produce plausible code quickly. Producing working code is therefore no longer a reliable indicator of understanding. This is particularly problematic in non-computer-science programmes, where time…

Computers and Society · Computer Science 2026-04-09 Christina Maria Mayr

If students are to successfully grapple with authentic, complex biological problems as scientists and citizens, they need practice solving such problems during their undergraduate years. Physics education researchers have investigated…

Physics Education · Physics 2013-02-26 Anne-Marie Hoskinson , Marcos D. Caballero , Jennifer K. Knight

There is a significant underrepresentation of women in many Science, Technology, Engineering, and Mathematics (STEM) majors and careers. Prior research has shown that self-efficacy can be a critical factor in student learning, and that…

Action research provides the opportunity to explore the usefulness and usability of software engineering methods in industrial settings, and makes it possible to develop methods, tools and techniques with software engineering practitioners.…

Software Engineering · Computer Science 2025-11-14 Yvonne Dittrich , Johan Bolmsten , Catherine Seidelin

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Science and Engineering fairs offer K-12 students opportunities to engage with authentic STEM practices. Particularly, students are given the chance to experience authentic and open inquiry processes, by defining which themes, questions and…

Artificial Intelligence · Computer Science 2023-10-17 Adelmo Eloy , Thomas Palmeira Ferraz , Fellip Silva Alves , Roseli de Deus Lopes

Creativity is a critical skill that professional software engineers leverage to tackle difficult problems. In higher education, multiple efforts have been made to spark creative skills of engineering students. However, creativity is a vague…

Software Engineering · Computer Science 2023-12-20 Wouter Groeneveld , Laurens Luyten , Joost Vennekens , Kris Aerts

We present a unified deterministic approach for experimental design problems using the method of interlacing polynomials. Our framework recovers the best-known approximation guarantees for the well-studied D/A/E-design problems with simple…

Data Structures and Algorithms · Computer Science 2024-10-16 Lap Chi Lau , Robert Wang , Hong Zhou

Novice programmers are increasingly relying on Large Language Models (LLMs) to generate code for learning programming concepts. However, this interaction can lead to superficial engagement, giving learners an illusion of learning and…

Human-Computer Interaction · Computer Science 2024-10-14 Majeed Kazemitabaar , Oliver Huang , Sangho Suh , Austin Z. Henley , Tovi Grossman

This paper introduces a new knowledge distillation method, called education distillation (ED), which is inspired by the structured and progressive nature of human learning. ED mimics the educational stages of primary school, middle school,…

Artificial Intelligence · Computer Science 2025-03-25 Ling Feng , Tianhao Wu , Xiangrong Ren , Zhi Jing , Xuliang Duan

When education researchers describe newly developed curricular materials, they typically concentrate on the research base behind their design, and the efficacy of the final products, but do not highlight the initial stages of creating the…

Physics Education · Physics 2013-09-04 Charles Baily , Michael Dubson , Steven J. Pollock

Troubleshooting systems is integral to experimental physics in both research and instructional laboratory settings. The recently adopted AAPT Lab Guidelines identify troubleshooting as an important learning outcome of the undergraduate…

Education is a goal-oriented field. But if we want to treat education scientifically so we can accumulate, evaluate, and refine what we learn, then we must develop a theoretical framework that is strongly rooted in objective observations…

Physics Education · Physics 2007-05-23 Edward F. Redish

Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's…

Software Engineering · Computer Science 2021-01-21 Javier Gonzalez-Huerta , Jefferson Seide Molleri , Aivars Šablis , Ehsan Zabardast

Reproducibility should be a cornerstone of scientific research and is a growing concern among the scientific community and the public. Understanding how to design services and tools that support documentation, preservation and sharing is…

Human-Computer Interaction · Computer Science 2019-03-15 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Albrecht Schmidt , Paweł W. Woźniak

Many calls to improve science education in college and university settings have focused on improving instructor pedagogy. Meanwhile, science education at the K-12 level is undergoing significant changes as a result of the emphasis on…

The mindset literature is a longstanding area of psychological research focused on beliefs about intelligence, response to challenge, and goals for learning (Dweck, 2000). However, the mindset literature's applicability to the context of…

Physics Education · Physics 2018-07-31 Angela Little , Bridget Humphrey , Abigail Green , Abhilash Nair , Vashti Sawtelle

Introductory physics labs can be designed and studied using the Communities of Practice framework, where a group of members pursues a common set of goals by learning and implementing a set of practices. Studies of student preferences and…

Physics Education · Physics 2025-07-29 W. Brian Lane , Charlotte Dries , Gabriella Khazal , Tiffany Snow
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