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In this paper we explore the potential of utilizing Virtual Reality (VR) as a therapeutic tool for supporting individuals in the LGBTQ+ community, who often face elevated risks of mental health issues. Specifically, we investigated the…

Human-Computer Interaction · Computer Science 2024-09-04 Anish Kundu , Giulia Barbareschi , Midori Kawaguchi , Yuichiro Yano , Mizuki Ohashi , Kaori Kitaoka , Aya Seike , Kouta Minamizawa

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

Virtual Reality (VR) is increasingly being used to support workplace well-being, but many interventions focus narrowly on a single activity or goal. Our work explores how VR can meet the diverse physical and mental needs of knowledge…

Human-Computer Interaction · Computer Science 2025-10-06 Sophia Ppali , Haris Psallidopoulos , Marios Constantinides , Fotis Liarokapis

Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive…

Human-Computer Interaction · Computer Science 2024-10-17 Xiaoying Wei , Xiaofu Jin , Ge Lin Kan , Yukang Yan , Mingming Fan

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…

Human-Computer Interaction · Computer Science 2023-09-06 Ziaullah Momand , Jonathan H. Chan , Pornchai Mongkolnam

Despite extensive use in related domains, Virtual Reality (VR) for generalised anxiety disorder (GAD) has received little previous attention. We report upon a VR environment created for the Oculus Rift and Unreal Engine 4 (UE4) to…

Human-Computer Interaction · Computer Science 2019-03-05 James Lewis , Benedikte Rorstad

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

Human-Computer Interaction · Computer Science 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360…

Human-Computer Interaction · Computer Science 2022-01-11 Saleh Kalantari , Tong Bill Xu , Armin Mostafavi , Angella Lee , Ruth Barankevich , Walter Boot , Sara Czaja

Despite growing interest in virtual and augmented reality (VR/AR) for mental well-being, prior work using immersive interventions to teach mental health skills has largely focused on calming or abstract settings. As a result, little is…

Human-Computer Interaction · Computer Science 2025-10-15 Anna Fang , Jiayang Shi , Hriday Chhabria , Bosi Li , Haiyi Zhu

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

We investigate the opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing them to participate in scientific studies from their homes using their own…

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

Human-Computer Interaction · Computer Science 2024-05-10 Ruchi Panchanadikar

This position paper explores the possibilities and challenges of using Virtual Reality (VR) in remote user studies. Highlighting the immersive nature of VR, the paper identifies key vulnerabilities, including varying technical proficiency,…

Human-Computer Interaction · Computer Science 2024-04-30 Viktorija Paneva , Florian Alt

Due to the corona pandemic, numerous courses were held using digital solutions in order to be able to continue teaching. Conventional collaboration tools (Zoom, Big Blue Button, etc.) were used in particular to digitally map a synchronous…

Human-Computer Interaction · Computer Science 2022-11-23 Enes Yigitbas

Every day life tasks can present significant challenges for neurodivergent individuals, particularly those with Autism Spectrum Disorders (ASD) who are characterized by specific sensitivities. This contribution describes a virtual reality…

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

Human-Computer Interaction · Computer Science 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan

Virtual reality exposure therapy (VRET) enables controlled exposure to trauma-related stimuli to facilitate memory access and emotional processing. However, the field remains underexplored for complex post-traumatic stress disorder…

Human-Computer Interaction · Computer Science 2026-04-15 Annalisa Degenhard , Sophia Ppali , Fotis Liarokapis , Enrico Rukzio , Jennifer Spohrs , Stefan Tschoeke