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What is the right way to reason about human activities? What directions forward are most promising? In this work, we analyze the current state of human activity understanding in videos. The goal of this paper is to examine datasets,…

Computer Vision and Pattern Recognition · Computer Science 2017-08-10 Gunnar A. Sigurdsson , Olga Russakovsky , Abhinav Gupta

Computer vision produces representations of scene content. Much computer vision research is predicated on the assumption that these intermediate representations are useful for action. Recent work at the intersection of machine learning and…

Computer Vision and Pattern Recognition · Computer Science 2019-10-23 Brady Zhou , Philipp Krähenbühl , Vladlen Koltun

Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will…

Computers and Society · Computer Science 2024-09-25 Maria Isabel Rivas Ginel , Sarah Theroine

Many application areas ranging from serious games for health to learning by demonstration in robotics, could benefit from large body movement datasets extracted from textual instructions accompanied by images. The interpretation of…

Human-Computer Interaction · Computer Science 2020-06-09 Himangshu Sarma , Robert Porzel , Jan Smeddinck , Rainer Malaka

Knowledge of human perception has long been incorporated into visualizations to enhance their quality and effectiveness. The last decade, in particular, has shown an increase in perception-based visualization research studies. With all of…

Human-Computer Interaction · Computer Science 2021-07-16 Ghulam Jilani Quadri , Paul Rosen

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering…

Graphics · Computer Science 2026-04-07 Wei Li , Hanxiao Sun , Tao Huang , Haoxiang Wang , Tongtong Wang , Zherong Pan , Kui Wu

Composite visualization is a popular design strategy that represents complex datasets by integrating multiple visualizations in a meaningful and aesthetic layout, such as juxtaposition, overlay, and nesting. With this strategy, numerous…

Human-Computer Interaction · Computer Science 2022-11-04 Dazhen Deng , Weiwei Cui , Xiyu Meng , Mengye Xu , Yu Liao , Haidong Zhang , Yingcai Wu

In each of the last five years, a few dozen empirical studies appeared in visualization journals and conferences. The existing empirical studies have already featured a large number of variables. There are many more variables yet to be…

Human-Computer Interaction · Computer Science 2020-09-29 Min Chen , Alfie Abdul-Rahman , David H. Laidlaw

Vision-based perception systems are typically exposed to large orientation changes in different robot applications. In such conditions, their performance might be compromised due to the inherent complexity of processing data captured under…

Data visualizations are standard tools for assessing and communicating risks. However, it is not always clear which designs are optimal or how encoding choices might influence risk perception and decision-making. In this paper, we report…

Human-Computer Interaction · Computer Science 2019-10-23 Melanie Bancilhon , Zhengliang Liu , Alvitta Ottley

This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes…

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

Human-Computer Interaction · Computer Science 2025-04-22 Diego Saldivar

The many genres of narrative visualization (e.g. data comics, data videos) each offer a unique set of affordances and constraints. To better understand a genre that we call cinematic visualizations-3D visualizations that make highly…

Human-Computer Interaction · Computer Science 2023-01-10 Matthew Conlen , Jeffrey Heer , Hillary Mushkin , Scott Davidoff

This paper presents a review of the status of currencies in video games. The business of video games is a multibillion-dollar industry, and its internal economy design is an important field to investigate. In this study, we have…

Computers and Society · Computer Science 2024-10-01 Amir Reza Asadi , Reza Hemadi

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

Visualization for explainable and trustworthy machine learning remains one of the most important and heavily researched fields within information visualization and visual analytics with various application domains, such as medicine,…

Human-Computer Interaction · Computer Science 2024-04-19 Angelos Chatzimparmpas , Kostiantyn Kucher , Andreas Kerren

This paper proposes motion prediction in single still images by learning it from a set of videos. The building assumption is that similar motion is characterized by similar appearance. The proposed method learns local motion patterns given…

Computer Vision and Pattern Recognition · Computer Science 2018-03-22 Silvia L. Pintea , Jan C. van Gemert , Arnold W. M. Smeulders

Accurate video understanding involves reasoning about the relationships between actors, objects and their environment, often over long temporal intervals. In this paper, we propose a message passing graph neural network that explicitly…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Anurag Arnab , Chen Sun , Cordelia Schmid

We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings and afford…

Human-Computer Interaction · Computer Science 2021-08-11 J. C. Roberts , J. W. Mearman , P. W. S. Butcher , H. M. Al-Maneea , P. D. Ritsos