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Related papers: Situated Visualization in Motion for Video Games

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A long-standing question in physical reasoning is whether video-based models need to rely on factorized representations of physical variables in order to make physically accurate predictions, or whether they can implicitly represent such…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Sonia Joseph , Quentin Garrido , Randall Balestriero , Matthew Kowal , Thomas Fel , Shahab Bakhtiari , Blake Richards , Mike Rabbat

While stochastic video prediction models enable future prediction under uncertainty, they mostly fail to model the complex dynamics of real-world scenes. For example, they cannot provide reliable predictions for scenes with a moving camera…

Computer Vision and Pattern Recognition · Computer Science 2022-05-02 Adil Kaan Akan , Sadra Safadoust , Fatma Güney

Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…

Human-Computer Interaction · Computer Science 2025-10-02 Jade Kandel , Sriya Kasumarthi , Spiros Tsalikis , Chelsea Duppen , Daniel Szafir , Michael Lewek , Henry Fuchs , Danielle Szafir

Videos are more informative than images because they capture the dynamics of the scene. By representing motion in videos, we can capture dynamic activities. In this work, we introduce GPT-4 generated motion descriptions that capture…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Chinmaya Devaraj , Cornelia Fermuller , Yiannis Aloimonos

Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…

Multimedia · Computer Science 2022-12-09 Glenn Van Wallendael , Lucas Liegeois , Julie Artois , Peter Lambert

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

Human-Computer Interaction · Computer Science 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

The increase in use of online educational tools has led to a large amount of educational video materials made available for students. Finding the right video content is usually supported by the overarching learning management system and its…

Multimedia · Computer Science 2022-07-27 Hyowon Lee , Mingming Liu , Michael Scriney , Alan F. Smeaton

A central area of interest in many competitive online games is spatial behavior which due to its complexity can be difficult to visualize. Such behaviors of interest include not only overall movement patterns but also being able to…

Human-Computer Interaction · Computer Science 2025-07-28 Jonas Peché , Aliaksei Tsishurou , Alexander Zap , Guenter Wallner

Vision based human motion recognition has fascinated many researchers due to its critical challenges and a variety of applications. The applications range from simple gesture recognition to complicated behaviour understanding in…

Computer Vision and Pattern Recognition · Computer Science 2016-08-25 Geetanjali Vinayak Kale , Varsha Hemant Patil

Lately, many companies are using Mobile Workforce Management technologies combined with information collected by sensors from mobile devices in order to improve their business processes. Even for small companies, the information that needs…

Databases · Computer Science 2020-01-15 Alejandro Cortiñas , Miguel R. Luaces , Tirso V. Rodeiro

We developed a machine vision system to automatically capture the dynamics of pedestrians under four different traffic scenarios. By considering the overhead view of each pedestrian as a digital object, the system processes the image…

Computer Vision and Pattern Recognition · Computer Science 2015-07-28 Louie Vincent A. Ngoho , Jaderick P. Pabico

How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Yen-Siang Wu , Rundong Luo , Jingsen Zhu , Tao Tu , Ali Farhadi , Matthew Wallingford , Yu-Chiang Frank Wang , Steve Marschner , Wei-Chiu Ma

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

Artificial Intelligence · Computer Science 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored…

Human-Computer Interaction · Computer Science 2014-02-04 Alamgir Naushad

Today, the large number of players and the high computational requirements of video games have motivated research on Green Video Games. We present a survey that provides an overview of this recent research area. A total of 2,637 papers were…

Software Engineering · Computer Science 2023-12-15 Carlos Pérez , Ana C. Marcén , Javier Verón , Carlos Cetina

Recent advances in deep learning and computer vision offer an excellent opportunity to investigate high-level visual analysis tasks such as human localization and human pose estimation. Although the performance of human localization and…

Computer Vision and Pattern Recognition · Computer Science 2022-04-21 Somnuk Phon-Amnuaisuk , Ken T. Murata , La-Or Kovavisaruch , Tiong-Hoo Lim , Praphan Pavarangkoon , Takamichi Mizuhara

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

Computer Vision and Pattern Recognition · Computer Science 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

Understanding and predicting motion is a fundamental component of visual intelligence. Although modern video models exhibit strong comprehension of scene dynamics, exploring multiple possible futures through full video synthesis remains…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Nick Stracke , Kolja Bauer , Stefan Andreas Baumann , Miguel Angel Bautista , Josh Susskind , Björn Ommer

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

We survey a number of data visualization techniques for analyzing Computer Vision (CV) datasets. These techniques help us understand properties and latent patterns in such data, by applying dataset-level analysis. We present various…

Computer Vision and Pattern Recognition · Computer Science 2022-04-20 Bilal Alsallakh , Pamela Bhattacharya , Vanessa Feng , Narine Kokhlikyan , Orion Reblitz-Richardson , Rahul Rajan , David Yan
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