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Related papers: Situated Visualization in Motion

200 papers

Visualization researchers and visualization professionals seek appropriate abstractions of visualization requirements that permit considering visualization solutions independently from specific problems. Abstractions can help us design,…

Human-Computer Interaction · Computer Science 2023-03-16 Michael Gleicher , Maria Riveiro , Tatiana von Landesberger , Oliver Deussen , Remco Chang , Christina Gillman

Outdoor sports pose a challenge for people with impaired vision. The demand for higher-speed mobility inspired us to develop a vision-based wearable steering assistance. To ensure broad applicability, we focused on a representative sports…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Xiaotong Liu , Binglu Wang , Zhijun Li

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

Computer Vision and Pattern Recognition · Computer Science 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

We developed a machine vision system to automatically capture the dynamics of pedestrians under four different traffic scenarios. By considering the overhead view of each pedestrian as a digital object, the system processes the image…

Computer Vision and Pattern Recognition · Computer Science 2015-07-28 Louie Vincent A. Ngoho , Jaderick P. Pabico

Researchers got success in mining the Web usage data effectively and efficiently. But representation of the mined patterns is often not in a form suitable for direct human consumption. Hence mechanisms and tools that can represent mined…

Human-Computer Interaction · Computer Science 2009-09-01 Ratnesh Kumar Jain , Dr. Suresh Jain , Dr. R. S. Kasana

Written language is a useful tool for non-visual creative activities like writing essays and planning searches. This paper investigates the integration of written language in to the visualization design process. We create the idea of a…

Human-Computer Interaction · Computer Science 2024-07-24 Chase Stokes , Clara Hu , Marti A. Hearst

A main goal of data visualization is to find, from among all the available alternatives, mappings to the 2D/3D display which are relevant to the user. Assuming user interaction data, or other auxiliary data about the items or their…

Machine Learning · Computer Science 2016-09-28 Seppo Virtanen , Homayun Afrabandpey , Samuel Kaski

Personal data cover multiple aspects of our daily life and activities, including health, finance, social, Internet, Etc. Personal data visualisations aim to improve the user experience when exploring these large amounts of personal data and…

Human-Computer Interaction · Computer Science 2022-03-04 Yasmeen Anjeer Alshehhi , Mohamed Abdelrazek , Alessio Bonti

Computer vision has received a significant attention in recent year, which is one of the important parts for robots to obtain information about the external environment. Visual trackers can provide the necessary physical and environmental…

Computer Vision and Pattern Recognition · Computer Science 2019-10-23 Shaoze You , Hua Zhu , Menggang Li , Yutan Li

We propose a system that uses video as the input to track the position of objects relative to their surrounding environment in real-time. The neural network employed is trained on a 100% synthetic dataset coming from our own automated…

Computer Vision and Pattern Recognition · Computer Science 2020-10-30 David Albarracín , Jesús Hormigo , José David Fernández

Multivariate spatial data plays an important role in computational science and engineering simulations. The potential features and hidden relationships in multivariate data can assist scientists to gain an in-depth understanding of a…

Human-Computer Interaction · Computer Science 2019-08-30 Xiangyang He , Yubo Tao , Qirui Wang , Hai Lin

Active visual perception refers to the ability of a system to dynamically engage with its environment through sensing and action, allowing it to modify its behavior in response to specific goals or uncertainties. Unlike passive systems that…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Yian Li , Xiaoyu Guo , Hao Zhang , Shuiwang Li , Xiaowei Dai

Mobile devices are ubiquitous and support us in a myriad of situations. In this paper, we study the support that mobile devices provide for navigation. It presents our findings on the Situational Induced Impairments and Disabilities (SIID)…

Human-Computer Interaction · Computer Science 2019-04-15 Shreepriya Shreepriya , Danilo Gallo , Sruthi Viswanathan , Jutta Willamowski

Significant research has provided robust task and evaluation languages for the analysis of exploratory visualizations. Unfortunately, these taxonomies fail when applied to communicative visualizations. Instead, designers often resort to…

Human-Computer Interaction · Computer Science 2020-09-16 Eytan Adar , Elsie Lee

Rule sets are often used in Machine Learning (ML) as a way to communicate the model logic in settings where transparency and intelligibility are necessary. Rule sets are typically presented as a text-based list of logical statements…

Human-Computer Interaction · Computer Science 2021-03-05 Jun Yuan , Oded Nov , Enrico Bertini

Politics is the set of activities related to strategic decision-making in groups. Political scientists study the strategic interactions between states, institutions, politicians, and citizens; they seek to understand the causes and…

Human-Computer Interaction · Computer Science 2024-05-10 Dongyun Han , Abdullah-Al-Raihan Nayeem , Jason Windett , Yaoyao Dai , Benjamin Radford , Isaac Cho

Thought experiments are considered valuable tools in science, enabling the exploration of hypotheses and the examination of complex ideas in a conceptual, non-empirical framework. These thought experiments can be useful in design fiction…

Human-Computer Interaction · Computer Science 2024-11-14 Swaroop Panda

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

The inner views of all our applications are predetermined by the designers; only some non-significant variations are allowed with the help of adaptive interface. In several programs you can find some moveable objects, but it is an extremely…

Human-Computer Interaction · Computer Science 2009-04-07 Sergey Andreyev

Network visualizations are commonly used to analyze relationships in various contexts. To efficiently explore a network visualization, the user needs to quickly navigate to different parts of the network and analyze local details. Recent…

Human-Computer Interaction · Computer Science 2023-03-29 Helen H. Huang , Hanspeter Pfister , Yalong Yang