Related papers: Reflections on Visualization in Motion for Fitness…
The use of an infrared sensor as a new alternative to measure position as a function of time in kinematic experiments was investigated using a microcontroller as data acquisition and control device. These are versatile sensors that offer…
Many exergames face challenges in keeping users within safe and effective intensity levels during exercise. Meanwhile, although wearable devices continuously collect physiological data, this information is seldom leveraged for real-time…
A central area of interest in many competitive online games is spatial behavior which due to its complexity can be difficult to visualize. Such behaviors of interest include not only overall movement patterns but also being able to…
One of the major challenges for evaluating the effectiveness of data visualizations and visual analytics tools arises from the fact that different users may be using these tools for different tasks. In this paper, we present a simple…
Outdoor sports pose a challenge for people with impaired vision. The demand for higher-speed mobility inspired us to develop a vision-based wearable steering assistance. To ensure broad applicability, we focused on a representative sports…
Visualization for explainable and trustworthy machine learning remains one of the most important and heavily researched fields within information visualization and visual analytics with various application domains, such as medicine,…
A large body of animation research focuses on optimization of movement control, either as action sequences or policy parameters. However, as closed-form expressions of the objective functions are often not available, our understanding of…
Visualizations that adopt a first-person point of view allow observation and, in the case of interactive simulations, experimentation with relativistic scenes. This paper gives examples of three types of first-person visualizations:…
Motion capture systems, used across various domains, make body representations concrete through technical processes. We argue that the measurement of bodies and the validation of measurements for motion capture systems can be understood as…
Trajectories are fundamental to winning in alpine skiing. Tools enabling the analysis of such curves can enhance the training activity and enrich broadcasting content. In this paper, we propose SkiTraVis, an algorithm to visualize the…
Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…
User experience in data visualization is typically assessed through post-viewing self-reports, but these overlook the dynamic cognitive processes during interaction. This study explores the use of mind wandering -- a phenomenon where…
With the advent of state-of-the-art machine learning and deep learning technologies, several industries are moving towards the field. Applications of such technologies are highly diverse ranging from natural language processing to computer…
Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for…
In visualization, the process of transforming raw data into visually comprehensible representations is pivotal. While existing models like the Information Visualization Reference Model describe the data-to-visual mapping process, they often…
Optimizing application performance in today's hardware architecture landscape is an important, but increasingly complex task, often requiring detailed performance analyses. In particular, data movement and reuse play a crucial role in…
Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization,…
Projectile motion is one of the most fundamental problems in introductory physics, offering a clear context to connect algebraic reasoning with conceptual understanding. This work presents a computational and pedagogical framework that…
For humans, object detection, recognition, and tracking are innate. These provide the ability for human to perceive their environment and objects within their environment. This ability however doesn't translate well in computers. In…
This paper introduces a novel method of analysis for SoC development building upon commonly used tools and techniques to approximate and automate the human process of investigation. Knowledge of the interactions between components within a…