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The use of an infrared sensor as a new alternative to measure position as a function of time in kinematic experiments was investigated using a microcontroller as data acquisition and control device. These are versatile sensors that offer…

Physics Education · Physics 2016-02-04 F. Marinho , L. Paulucci

Many exergames face challenges in keeping users within safe and effective intensity levels during exercise. Meanwhile, although wearable devices continuously collect physiological data, this information is seldom leveraged for real-time…

Human-Computer Interaction · Computer Science 2025-08-19 Oliver Hein , Sandra Wackerl , Changkun Ou , Florian Alt , Francesco Chiossi

A central area of interest in many competitive online games is spatial behavior which due to its complexity can be difficult to visualize. Such behaviors of interest include not only overall movement patterns but also being able to…

Human-Computer Interaction · Computer Science 2025-07-28 Jonas Peché , Aliaksei Tsishurou , Alexander Zap , Guenter Wallner

One of the major challenges for evaluating the effectiveness of data visualizations and visual analytics tools arises from the fact that different users may be using these tools for different tasks. In this paper, we present a simple…

Human-Computer Interaction · Computer Science 2020-10-01 Laura Matzen , Kristin Divis , Deborah Cronin , Michael Haass

Outdoor sports pose a challenge for people with impaired vision. The demand for higher-speed mobility inspired us to develop a vision-based wearable steering assistance. To ensure broad applicability, we focused on a representative sports…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Xiaotong Liu , Binglu Wang , Zhijun Li

Visualization for explainable and trustworthy machine learning remains one of the most important and heavily researched fields within information visualization and visual analytics with various application domains, such as medicine,…

Human-Computer Interaction · Computer Science 2024-04-19 Angelos Chatzimparmpas , Kostiantyn Kucher , Andreas Kerren

A large body of animation research focuses on optimization of movement control, either as action sequences or policy parameters. However, as closed-form expressions of the objective functions are often not available, our understanding of…

Machine Learning · Computer Science 2020-08-25 Perttu Hämäläinen , Juuso Toikka , Amin Babadi , C. Karen Liu

Visualizations that adopt a first-person point of view allow observation and, in the case of interactive simulations, experimentation with relativistic scenes. This paper gives examples of three types of first-person visualizations:…

Physics Education · Physics 2007-08-28 U. Kraus

Motion capture systems, used across various domains, make body representations concrete through technical processes. We argue that the measurement of bodies and the validation of measurements for motion capture systems can be understood as…

Computers and Society · Computer Science 2024-08-28 Emma Harvey , Hauke Sandhaus , Abigail Z. Jacobs , Emanuel Moss , Mona Sloane

Trajectories are fundamental to winning in alpine skiing. Tools enabling the analysis of such curves can enhance the training activity and enrich broadcasting content. In this paper, we propose SkiTraVis, an algorithm to visualize the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Matteo Dunnhofer , Luca Sordi , Christian Micheloni

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

User experience in data visualization is typically assessed through post-viewing self-reports, but these overlook the dynamic cognitive processes during interaction. This study explores the use of mind wandering -- a phenomenon where…

Human-Computer Interaction · Computer Science 2024-08-08 Anjana Arunkumar , Lace Padilla , Chris Bryan

With the advent of state-of-the-art machine learning and deep learning technologies, several industries are moving towards the field. Applications of such technologies are highly diverse ranging from natural language processing to computer…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Viny Saajan Victor , Pramod Vadiraja , Jan-Tobias Sohns , Heike Leitte

Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for…

Human-Computer Interaction · Computer Science 2023-02-28 Jingyuan Liu , Nazmus Saquib , Zhutian Chen , Rubaiat Habib Kazi , Li-Yi Wei , Hongbo Fu , Chiew-Lan Tai

In visualization, the process of transforming raw data into visually comprehensible representations is pivotal. While existing models like the Information Visualization Reference Model describe the data-to-visual mapping process, they often…

Human-Computer Interaction · Computer Science 2024-08-12 Eugene Wu , Remco Chang

Optimizing application performance in today's hardware architecture landscape is an important, but increasingly complex task, often requiring detailed performance analyses. In particular, data movement and reuse play a crucial role in…

Software Engineering · Computer Science 2023-06-29 Philipp Schaad , Tal Ben-Nun , Torsten Hoefler

Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization,…

Human-Computer Interaction · Computer Science 2019-08-05 Daniel Weiskopf

Projectile motion is one of the most fundamental problems in introductory physics, offering a clear context to connect algebraic reasoning with conceptual understanding. This work presents a computational and pedagogical framework that…

For humans, object detection, recognition, and tracking are innate. These provide the ability for human to perceive their environment and objects within their environment. This ability however doesn't translate well in computers. In…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Shiyao Chen , Dale Chen-Song

This paper introduces a novel method of analysis for SoC development building upon commonly used tools and techniques to approximate and automate the human process of investigation. Knowledge of the interactions between components within a…

Signal Processing · Electrical Eng. & Systems 2019-05-17 Dave McEwan , Marcin Hlond , Jose Nunez-Yanez