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Roboticists compare robot motions for tasks such as parameter tuning, troubleshooting, and deciding between possible motions. However, most existing visualization tools are designed for individual motions and lack the features necessary to…

Robotics · Computer Science 2024-07-04 Yeping Wang , Alexander Peseckis , Zelong Jiang , Michael Gleicher

Technical progress in hardware and software enables us to record gaze data in everyday situations and over long time spans. Among a multitude of research opportunities, this technology enables visualization researchers to catch a glimpse…

Human-Computer Interaction · Computer Science 2020-10-01 Kuno Kurzhals , Michael Burch , Daniel Weiskopf

Computer Vision developments are enabling significant advances in many fields, including sports. Many applications built on top of Computer Vision technologies, such as tracking data, are nowadays essential for every top-level analyst,…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Tiago Mendes-Neves , Luís Meireles , João Mendes-Moreira

In this thesis we address two related aspects of visual object recognition: the use of motion information, and the use of internal supervision, to help unsupervised learning. These two aspects are inter-related in the current study, since…

Computer Vision and Pattern Recognition · Computer Science 2018-12-14 Daniel Harari

We present an observational study to compare co-located and situated real-time visualizations in basketball free-throw training. Our goal is to understand the advantages and concerns of applying immersive visualization to real-world…

Human-Computer Interaction · Computer Science 2021-04-13 Tica Lin , Rishi Singh , Yalong Yang , Carolina Nobre , Johanna Beyer , Maurice A. Smith , Hanspeter Pfister

Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…

Human-Computer Interaction · Computer Science 2025-10-02 Jade Kandel , Sriya Kasumarthi , Spiros Tsalikis , Chelsea Duppen , Daniel Szafir , Michael Lewek , Henry Fuchs , Danielle Szafir

In dynamic environments, learned controllers are supposed to take motion into account when selecting the action to be taken. However, in existing reinforcement learning works motion is rarely treated explicitly; it is rather assumed that…

Machine Learning · Computer Science 2019-02-04 Artemij Amiranashvili , Alexey Dosovitskiy , Vladlen Koltun , Thomas Brox

Health and fitness wearable technology has recently advanced, making it easier for an individual to monitor their behaviours. Previously self generated data interacts with the user to motivate positive behaviour change, but issues arise…

Computers and Society · Computer Science 2016-02-01 Katrin Hänsel , Natalie Wilde , Hamed Haddadi , Akram Alomainy

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

Set visualization facilitates the exploration and analysis of set-type data. However, how sets should be visualized when the data is uncertain is still an open research challenge. To address the problem of depicting uncertainty in set…

Human-Computer Interaction · Computer Science 2025-01-22 Christian Tominski , Michael Behrisch , Susanne Bleisch , Sara Irina Fabrikant , Eva Mayr , Silvia Miksch , Helen Purchase

This paper investigates the use of visualization to display activity data on smartwatches by surveying the data visual presentations proposed by 80 smartwatch models currently available on the Chinese e-commerce platform JD.com and, later,…

Human-Computer Interaction · Computer Science 2024-07-03 Zhouxuan Xia , Yu Liu , Fabiola Polidoro

In this work, we investigate the application of Machine Learning techniques to sport climbing. Expanding upon previous projects, we develop a visualization tool for move sequence evaluation on a given boulder. Then, we look into move…

Machine Learning · Computer Science 2025-03-04 Thomas Rimbot , Martin Jaggi , Luis Barba

The problem of visual tracking evaluation is sporting a large variety of performance measures, and largely suffers from lack of consensus about which measures should be used in experiments. This makes the cross-paper tracker comparison…

Computer Vision and Pattern Recognition · Computer Science 2016-03-08 Luka Čehovin , Aleš Leonardis , Matej Kristan

Visual object tracking is the problem of predicting a target object's state in a video. Generally, bounding-boxes have been used to represent states, and a surge of effort has been spent by the community to produce efficient causal…

Computer Vision and Pattern Recognition · Computer Science 2021-02-02 Matteo Dunnhofer , Niki Martinel , Christian Micheloni

With the rapid commoditization of wearable sensors, detecting human movements from sensor datasets has become increasingly common over a wide range of applications. To detect activities, data scientists iteratively experiment with different…

Human-Computer Interaction · Computer Science 2018-11-29 Marco Cavallo , Çağatay Demiralp

Providing system-generated explanations for recommendations represents an important step towards transparent and trustworthy recommender systems. Explainable recommender systems provide a human-understandable rationale for their outputs.…

Information Retrieval · Computer Science 2024-06-06 Mohamed Amine Chatti , Mouadh Guesmi , Arham Muslim

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

Human-Computer Interaction · Computer Science 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina

Smartphone applications designed to track human motion in combination with wearable sensors, e.g., during physical exercising, raised huge attention recently. Commonly, they provide quantitative services, such as personalized training…

Machine Learning · Computer Science 2017-11-23 Andre Ebert , Michael Till Beck , Andy Mattausch , Lenz Belzner , Claudia Linnhoff Popien

Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…

Human-Computer Interaction · Computer Science 2023-10-02 Xiuqi Zhu , Chenyi Wang , Zichun Guo , Yifan Zhao , Yang Jiao

This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes…