English
Related papers

Related papers: Design and Implementation of Online Live Streaming…

200 papers

Peer-to-Peer Live streaming and Video on Demand is the most popular media applications over the Internet in recent years. These systems reduce the load on the server and provide a scalable content distribution. A new paradigm of P2P network…

Networking and Internet Architecture · Computer Science 2011-11-30 Hareesh. K , Manjaiah D. H

Peer-to-Peer streaming technology has become one of the major Internet applications as it offers the opportunity of broadcasting high quality video content to a large number of peers with low costs. It is widely accepted that with the…

Networking and Internet Architecture · Computer Science 2015-10-12 Bahaa Aldeen Alghazawy , Satoshi Fujita

Recently, considerable research attention has been paid to network embedding, a popular approach to construct feature vectors of vertices. Due to the curse of dimensionality and sparsity in graphical datasets, this approach has become…

Machine Learning · Computer Science 2018-11-15 Xi Liu , Ping-Chun Hsieh , Nick Duffield , Rui Chen , Muhe Xie , Xidao Wen

The evolution of 5G and Beyond networks has enabled new applications with stringent end-to-end latency requirements, but providing reliable low-latency service with high throughput over public wireless networks is still a significant…

Networking and Internet Architecture · Computer Science 2022-10-19 Andrea Bedin , Federico Chiariotti , Stepan Kucera , Andrea Zanella

3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…

Hardware Architecture · Computer Science 2025-10-10 Leshu Li , Jiayin Qin , Jie Peng , Zishen Wan , Huaizhi Qu , Ye Han , Pingqing Zheng , Hongsen Zhang , Yu Cao , Tianlong Chen , Yang Katie Zhao

Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we…

Online video streaming has fundamental limitations on the transmission bandwidth and computational capacity and super-resolution is a promising potential solution. However, applying existing video super-resolution methods to online…

Image and Video Processing · Electrical Eng. & Systems 2023-07-26 Guanghao Yin , Zefan Qu , Xinyang Jiang , Shan Jiang , Zhenhua Han , Ningxin Zheng , Xiaohong Liu , Huan Yang , Yuqing Yang , Dongsheng Li , Lili Qiu

Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Tianrui Feng , Zhi Li , Shuo Yang , Haocheng Xi , Muyang Li , Xiuyu Li , Lvmin Zhang , Keting Yang , Kelly Peng , Song Han , Maneesh Agrawala , Kurt Keutzer , Akio Kodaira , Chenfeng Xu

Recent advancements in 3D Gaussian Splatting (3DGS) have enabled photorealistic rendering of complex scenes, yet widespread adoption on mobile and Extended Reality (XR) devices is hindered by substantial computational and bandwidth…

Image and Video Processing · Electrical Eng. & Systems 2026-05-12 Emanuele Artioli , Philipp Fößl , Daniele Lorenzi , Farzad Tashtarian , Mahdi Dolati , Cheng-Hsin Hsu , Christian Timmerer

Using multiple streams can improve the overall system performance by mitigating the data transfer overhead on heterogeneous systems. Currently, very few cases have been streamed to demonstrate the streaming performance impact and a…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-08-11 Zhaokui Li , Jianbin Fang , Tao Tang , Xuhao Chen , Canqun Yang

Learned image compression allows achieving state-of-the-art accuracy and compression ratios, but their relatively slow runtime performance limits their usage. While previous attempts on optimizing learned image codecs focused more on the…

Image and Video Processing · Electrical Eng. & Systems 2022-08-04 Fangzheng Lin , Heming Sun , Jiro Katto

In this paper, we propose a novel efficient digital twin (DT) data processing scheme to reduce service latency for multicast short video streaming. Particularly, DT is constructed to emulate and analyze user status for multicast group…

Networking and Internet Architecture · Computer Science 2024-04-23 Xinyu Huang , Shisheng Hu , Mushu Li , Cheng Huang , Xuemin Shen

In this paper, we present a vision for a new generation of multimodal streaming systems that embed MLLMs as first-class operators, enabling real-time query processing across multiple modalities. Achieving this is non-trivial: while recent…

We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Akio Kodaira , Chenfeng Xu , Toshiki Hazama , Takanori Yoshimoto , Kohei Ohno , Shogo Mitsuhori , Soichi Sugano , Hanying Cho , Zhijian Liu , Masayoshi Tomizuka , Kurt Keutzer

Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining lightweight geometry with learning and propose 3DTV, a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Stefan Schulz , Fernando Edelstein , Hannah Dröge , Matthias B. Hullin , Markus Plack

The rise of new video modalities like virtual reality or autonomous driving has increased the demand for efficient multi-view video compression methods, both in terms of rate-distortion (R-D) performance and in terms of delay and runtime.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Qiqi Hou , Farzad Farhadzadeh , Amir Said , Guillaume Sautiere , Hoang Le

The increase in real time ultra-high definition video services presents a challenging issue to current network infrastructures, because of its high bandwidth usage, which saturate network links. The required bandwidth is related to strict…

Networking and Internet Architecture · Computer Science 2015-09-29 Paul Farrow , Martin Reed , Maciej Glowiak , Joe Mambretti

Recently, we have witnessed the rise of novel ``event-based'' camera sensors for high-speed, low-power video capture. Rather than recording discrete image frames, these sensors output asynchronous ``event'' tuples with microsecond…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Andrew Hamara , Benjamin Kilpatrick , Alex Baratta , Brendon Kofink , Andrew C. Freeman

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

We aim to make learned point cloud compression deployable for low-latency streaming on mobile systems. While learned point cloud compression has shown strong coding efficiency, practical deployment on mobile platforms remains challenging…

Signal Processing · Electrical Eng. & Systems 2026-04-08 Yuchen Gao , Qi Zhang