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Revolutionary advancements in text-to-image models have unlocked new dimensions for sophisticated content creation, such as text-conditioned image editing, enabling the modification of existing images based on textual guidance. This…
Generating and editing a 3D scene guided by natural language poses a challenge, primarily due to the complexity of specifying the positional relations and volumetric changes within the 3D space. Recent advancements in Large Language Models…
In social impact optimization, AI decision systems often rely on solvers that optimize well-calibrated mathematical objectives. However, these solvers cannot directly accommodate evolving human preferences, typically expressed in natural…
Interactive visualization editors empower users to author visualizations without writing code, but do not provide guidance on the art and craft of effective visual communication. In this paper, we explore the potential of using an…
Generating lifelike human motions from descriptive texts has experienced remarkable research focus in the recent years, propelled by the emerging requirements of digital humans.Despite impressive advances, existing approaches are often…
Recent advances in text-to-image (T2I) generation have achieved impressive results, yet existing models often struggle with simple or underspecified prompts, leading to suboptimal image-text alignment, aesthetics, and quality. We propose a…
We present a graphical, node-based system through which users can visually chain generative AI models for creative tasks. Research in the area of chaining LLMs has found that while chaining provides transparency, controllability and…
We introduce the concept of code shaping, an interaction paradigm for editing code using free-form sketch annotations directly on top of the code and console output. To evaluate this concept, we conducted a three-stage design study with 18…
Crafting effective prompts for code generation or editing with Large Language Models (LLMs) is not an easy task. Particularly, the absence of immediate, stable feedback during prompt crafting hinders effective interaction, as users are left…
Large language models (LLMs) have made tremendous progress in natural language understanding and they have also been successfully adopted in other domains such as computer vision, robotics, reinforcement learning, etc. In this work, we…
Stylized motion generation is actively studied in computer graphics, especially benefiting from the rapid advances in diffusion models. The goal of this task is to produce a novel motion respecting both the motion content and the desired…
The rapid advancement of large language models (LLMs) and multimodal learning has transformed digital content creation and manipulation. Traditional visual editing tools require significant expertise, limiting accessibility. Recent strides…
In-context learning (ICL) has emerged as a new approach to various natural language processing tasks, utilizing large language models (LLMs) to make predictions based on context that has been supplemented with a few examples or…
Recent works have demonstrated that natural language can be used to generate and edit 3D shapes. However, these methods generate shapes with limited fidelity and diversity. We introduce CLIP-Sculptor, a method to address these constraints…
3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for 3D shapes that look truly realistic. Traditional evaluation…
Large Language Models (LLMs) have demonstrated remarkable capabilities in open-ended text generation tasks. However, the inherent open-ended nature of these tasks implies that there is always room for improvement in the quality of model…
Text-to-image models are powerful for producing high-quality images based on given text prompts, but crafting these prompts often requires specialized vocabulary. To address this, existing methods train rewriting models with supervision…
We report on a systematic, PRISMA-guided survey of research at the intersection of LLMs and visualization, with a particular focus on visio-verbal interaction -- where verbal and visual modalities converge to support data sense-making. The…
One-size-fits-all large language models (LLMs) are increasingly being used to help people with their writing. However, the style these models are trained to write in may not suit all users or use cases. LLMs would be more useful as writing…
We present a method for generating colored 3D shapes from natural language. To this end, we first learn joint embeddings of freeform text descriptions and colored 3D shapes. Our model combines and extends learning by association and metric…