Related papers: RealisDance: Equip controllable character animatio…
Motion-controllable video generation is crucial for egocentric applications in virtual reality and embodied AI. However, existing methods often struggle to achieve 3D-consistent fine-grained hand articulation. By adopting on 2D trajectories…
Human-motion video generation has been a challenging task, primarily due to the difficulty inherent in learning human body movements. While some approaches have attempted to drive human-centric video generation explicitly through pose…
With the advancement of generative artificial intelligence, previous studies have achieved the task of generating aesthetic images from hand-drawn sketches, fulfilling the public's needs for drawing. However, these methods are limited to…
Audio-driven human animation has attracted wide attention thanks to its practical applications. However, critical challenges remain in generating high-resolution, long-duration videos with consistent appearance and natural hand motions.…
We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about…
Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…
Creating believable motions for various characters has long been a goal in computer graphics. Current learning-based motion synthesis methods depend on extensive motion datasets, which are often challenging, if not impossible, to obtain. On…
Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…
While recent video generation models have achieved significant visual fidelity, they often suffer from the lack of explicit physical controllability and plausibility. To address this, some recent studies attempted to guide the video…
Humans perform a variety of interactive motions, among which duet dance is one of the most challenging interactions. However, in terms of human motion generative models, existing works are still unable to generate high-quality interactive…
Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current…
We are given a video of a person performing a certain activity, from which we extract a controllable model. The model generates novel image sequences of that person, according to arbitrary user-defined control signals, typically marking the…
Generating text-editable and pose-controllable character videos have an imperious demand in creating various digital human. Nevertheless, this task has been restricted by the absence of a comprehensive dataset featuring paired video-pose…
Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language…
Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse…
Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can generate high-quality videos, but they lack fine-grained…
Recent years have seen significant progress in human image generation, particularly with the advancements in diffusion models. However, existing diffusion methods encounter challenges when producing consistent hand anatomy and the generated…
Image-to-video (I2V) generation aims to create a video sequence from a single image, which requires high temporal coherence and visual fidelity. However, existing approaches suffer from inconsistency of character appearances and poor…
Character animation is a transformative field in computer graphics and vision, enabling dynamic and realistic video animations from static images. Despite advancements, maintaining appearance consistency in animations remains a challenge.…
We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel…