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Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Antoni Rosinol , Luca Carlone

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Bangbang Yang , Wenqi Dong , Lin Ma , Wenbo Hu , Xiao Liu , Zhaopeng Cui , Yuewen Ma

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu

Desktop organization remains challenging for service robots because of heterogeneous objects and diverse manipulation objectives, such as collection and stacking. In this article, a task-oriented framework is presented for organizing planar…

Robotics · Computer Science 2026-05-12 Yi Dong , Yangjun Liu , Jinjun Duan , Yang Li , Zhendong Dai

The recent success of pre-trained diffusion models unlocks the possibility of the automatic generation of textures for arbitrary 3D meshes in the wild. However, these models are trained in the screen space, while converting them to a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-28 Hongkun Zhang , Zherong Pan , Congyi Zhang , Lifeng Zhu , Xifeng Gao

Recovering CAD models from point clouds requires reconstructing their topology and sketch-based extrusion primitives. A dominant paradigm for representing sketches involves implicit neural representations such as Signed Distance Fields…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Xinzhu Ma , Cheng Wang , Chen Tang , Bin Wang , Shixiang Tang , Yuan Meng , Yunhong Wang , Di Huang

Diffusion policies generate robot motions by learning to denoise action-space trajectories conditioned on observations. These observations are commonly streams of RGB images, whose high dimensionality includes substantial task-irrelevant…

Robotics · Computer Science 2025-09-18 Xiatao Sun , Yinxing Chen , Daniel Rakita

We revisit scene-level 3D object detection as the output of an object-centric framework capable of both localization and mapping using 3D oriented boxes as the underlying geometric primitive. While existing 3D object detection approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Justin Lazarow , Kai Kang , Afshin Dehghan

Neural implicit surface reconstruction using volume rendering techniques has recently achieved significant advancements in creating high-fidelity surfaces from multiple 2D images. However, current methods primarily target scenes with…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Lintao Xiang , Hongpei Zheng , Bailin Deng , Hujun Yin

Despite recent advancements in 3D generation methods, achieving controllability still remains a challenging issue. Current approaches utilizing score-distillation sampling are hindered by laborious procedures that consume a significant…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Hongbin Xu , Weitao Chen , Zhipeng Zhou , Feng Xiao , Baigui Sun , Mike Zheng Shou , Wenxiong Kang

Text-driven 3D scene generation is widely applicable to video gaming, film industry, and metaverse applications that have a large demand for 3D scenes. However, existing text-to-3D generation methods are limited to producing 3D objects with…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Jingbo Zhang , Xiaoyu Li , Ziyu Wan , Can Wang , Jing Liao

As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily utilize 2D diffusion methods to synthesize images controlled by…

Graphics · Computer Science 2024-05-15 Wenqi Dong , Bangbang Yang , Lin Ma , Xiao Liu , Liyuan Cui , Hujun Bao , Yuewen Ma , Zhaopeng Cui

Controllable, high-fidelity mesh editing remains a significant challenge in 3D content creation. Existing generative methods often struggle with complex geometries and fail to produce detailed results. We propose CraftMesh, a novel…

Graphics · Computer Science 2026-03-31 James Jincheng , Yuxiao Wu , Youcheng Cai , Ligang Liu

Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structure, making them ill suited for tasks requiring precise…

Human-Computer Interaction · Computer Science 2026-05-21 Faraz Faruqi , Demircan Tas , Arthur Caetano , Niccolò Meniconi , Oğuz Arslan , Misha Sra , Ruofei Du , Stefanie Mueller , Mustafa Doga Dogan

Recent single-view 3D generative methods have made significant advancements by leveraging knowledge distilled from extensive 3D object datasets. However, challenges persist in the synthesis of 3D scenes from a single view, primarily due to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-28 Guo Pu , Yiming Zhao , Zhouhui Lian

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Zhengqin Li , Dilin Wang , Ka Chen , Zhaoyang Lv , Thu Nguyen-Phuoc , Milim Lee , Jia-Bin Huang , Lei Xiao , Cheng Zhang , Yufeng Zhu , Carl S. Marshall , Yufeng Ren , Richard Newcombe , Zhao Dong

Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Zezhou Cheng , Menglei Chai , Jian Ren , Hsin-Ying Lee , Kyle Olszewski , Zeng Huang , Subhransu Maji , Sergey Tulyakov

We propose MeshLRM, a novel LRM-based approach that can reconstruct a high-quality mesh from merely four input images in less than one second. Different from previous large reconstruction models (LRMs) that focus on NeRF-based…

Computer Vision and Pattern Recognition · Computer Science 2025-01-24 Xinyue Wei , Kai Zhang , Sai Bi , Hao Tan , Fujun Luan , Valentin Deschaintre , Kalyan Sunkavalli , Hao Su , Zexiang Xu

We present DIMO, a generative approach capable of generating diverse 3D motions for arbitrary objects from a single image. The core idea of our work is to leverage the rich priors in well-trained video models to extract the common motion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Linzhan Mou , Jiahui Lei , Chen Wang , Lingjie Liu , Kostas Daniilidis

The creation of lifelike human avatars capable of realistic pose variation and viewpoint flexibility remains a fundamental challenge in computer vision and graphics. Current approaches typically yield either geometrically inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Chia-Hern Lai , I-Hsuan Lo , Yen-Ku Yeh , Thanh-Nguyen Truong , Ching-Chun Huang