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Related papers: Prim2Room: Layout-Controllable Room Mesh Generatio…

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Text-to-image (T2I) generation has greatly enhanced creative expression, yet achieving preference-aligned generation in a real-time and training-free manner remains challenging. Previous methods often rely on static, pre-collected…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Yang Li , Songlin Yang , Xiaoxuan Han , Wei Wang , Jing Dong , Yueming Lyu , Ziyu Xue

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Xingyi Li , Yizheng Wu , Jun Cen , Juewen Peng , Kewei Wang , Ke Xian , Zhe Wang , Zhiguo Cao , Guosheng Lin

Recent advancements in implicit 3D representations and generative models have markedly propelled the field of 3D object generation forward. However, it remains a significant challenge to accurately model geometries with defined sharp…

Graphics · Computer Science 2024-01-17 Zeqing Yuan , Haoxuan Lan , Qiang Zou , Junbo Zhao

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Xingjian Ran , Yixuan Li , Linning Xu , Mulin Yu , Bo Dai

We present a novel approach for 3D indoor scene reconstruction that combines 3D Gaussian Splatting (3DGS) with mesh representations. We use meshes for the room layout of the indoor scene, such as walls, ceilings, and floors, while employing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Jiyeop Kim , Jongwoo Lim

Recent advancements in generative models have significantly enhanced their capacity for image generation, enabling a wide range of applications such as image editing, completion and video editing. A specialized area within generative…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Jiaxin Cheng , Zixu Zhao , Tong He , Tianjun Xiao , Yicong Zhou , Zheng Zhang

Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Yuming Jiang , Shuai Yang , Haonan Qiu , Wayne Wu , Chen Change Loy , Ziwei Liu

We present a method for creating 3D indoor scenes with a generative model learned from a collection of semantic-segmented depth images captured from different unknown scenes. Given a room with a specified size, our method automatically…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Ming-Jia Yang , Yu-Xiao Guo , Bin Zhou , Xin Tong

Prompt engineering is an effective but labor-intensive way to control text-to-image (T2I) generative models. Its time-intensive nature and complexity have spurred the development of algorithms for automated prompt generation. However, these…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Yutong He , Alexander Robey , Naoki Murata , Yiding Jiang , Joshua Nathaniel Williams , George J. Pappas , Hamed Hassani , Yuki Mitsufuji , Ruslan Salakhutdinov , J. Zico Kolter

Joint camera pose and dense geometry estimation from a set of images or a monocular video remains a challenging problem due to its computational complexity and inherent visual ambiguities. Most dense incremental reconstruction systems…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Kirill Mazur , Gwangbin Bae , Andrew J. Davison

Existing generative approaches for guided image synthesis of multi-object scenes typically rely on 2D controls in the image or text space. As a result, these methods struggle to maintain and respect consistent three-dimensional geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Léopold Maillard , Tom Durand , Adrien Ramanana Rahary , Maks Ovsjanikov

Recent advancements in camera-trajectory-guided image-to-video generation offer higher precision and better support for complex camera control compared to text-based approaches. However, they also introduce significant usability challenges,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Teng Li , Guangcong Zheng , Rui Jiang , Shuigen Zhan , Tao Wu , Yehao Lu , Yining Lin , Chuanyun Deng , Yepan Xiong , Min Chen , Lin Cheng , Xi Li

We propose a diffusion-based approach for Text-to-Image (T2I) generation with interactive 3D layout control. Layout control has been widely studied to alleviate the shortcomings of T2I diffusion models in understanding objects' placement…

Computer Vision and Pattern Recognition · Computer Science 2024-08-28 Abdelrahman Eldesokey , Peter Wonka

We present Magic123, a two-stage coarse-to-fine approach for high-quality, textured 3D meshes generation from a single unposed image in the wild using both2D and 3D priors. In the first stage, we optimize a neural radiance field to produce…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Guocheng Qian , Jinjie Mai , Abdullah Hamdi , Jian Ren , Aliaksandr Siarohin , Bing Li , Hsin-Ying Lee , Ivan Skorokhodov , Peter Wonka , Sergey Tulyakov , Bernard Ghanem

In recent years, there has been a significant shift in the field of digital avatar research, towards modeling, animating and reconstructing clothed human representations, as a key step towards creating realistic avatars. However, current 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Jiali Zheng , Rolandos Alexandros Potamias , Stefanos Zafeiriou

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Controllable layout generation aims at synthesizing plausible arrangement of element bounding boxes with optional constraints, such as type or position of a specific element. In this work, we try to solve a broad range of layout generation…

Computer Vision and Pattern Recognition · Computer Science 2023-03-15 Naoto Inoue , Kotaro Kikuchi , Edgar Simo-Serra , Mayu Otani , Kota Yamaguchi

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…

Robotics · Computer Science 2026-01-01 Karthik Dharmarajan , Wenlong Huang , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

Pixel2Mesh (P2M) is a classical approach for reconstructing 3D shapes from a single color image through coarse-to-fine mesh deformation. Although P2M is capable of generating plausible global shapes, its Graph Convolution Network (GCN)…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Shijie Zhang , Boyan Jiang , Keke He , Junwei Zhu , Ying Tai , Chengjie Wang , Yinda Zhang , Yanwei Fu

Auto-Regressive (AR) models have achieved impressive results in 2D image generation by modeling joint distributions in the grid space. While this approach has been extended to the 3D domain for powerful shape generation, it still has two…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Simian Luo , Xuelin Qian , Yanwei Fu , Yinda Zhang , Ying Tai , Zhenyu Zhang , Chengjie Wang , Xiangyang Xue