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Related papers: PhysHand: A Hand Simulation Model with Physiologic…

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Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Zikai Wang , Zhilu Zhang , Yiqing Wang , Hui Li , Wangmeng Zuo

Our sense of touch is essential and permeates in interactions involving natural explorations and affective communications. For instance, we routinely judge the ripeness of fruit at the grocery store, caress the arm of a spouse to offer…

Human-Computer Interaction · Computer Science 2022-10-25 Chang Xu

We explore the dexterous manipulation transfer problem by designing simulators. The task wishes to transfer human manipulations to dexterous robot hand simulations and is inherently difficult due to its intricate, highly-constrained, and…

Robotics · Computer Science 2024-07-23 Xueyi Liu , Kangbo Lyu , Jieqiong Zhang , Tao Du , Li Yi

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Stan Melax , Leonid Keselman , Sterling Orsten

Synthesizing accurate hands-object interactions (HOI) is critical for applications in Computer Vision, Augmented Reality (AR), and Mixed Reality (MR). Despite recent advances, the accuracy of reconstructed or generated HOI leaves room for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Théo Morales , Omid Taheri , Gerard Lacey

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Hwanhee Jung , Seunggwan Lee , Jeongyoon Yoon , SeungHyeon Kim , Giljoo Nam , Qixing Huang , Sangpil Kim

Hand tracking holds great promise for intuitive interaction paradigms, but frame-based methods often struggle to meet the requirements of accuracy, low latency, and energy efficiency, especially in resource-constrained settings such as…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Zhen Xu , Guorui Lu , Chang Gao , Qinyu Chen

Despite remarkable progress in image generation models, generating realistic hands remains a persistent challenge due to their complex articulation, varying viewpoints, and frequent occlusions. We present FoundHand, a large-scale…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Kefan Chen , Chaerin Min , Linguang Zhang , Shreyas Hampali , Cem Keskin , Srinath Sridhar

The malformed hands in the AI-generated images seriously affect the authenticity of the images. To refine malformed hands, existing depth-based approaches use a hand depth estimator to guide the refinement of malformed hands. Due to the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Chen-Bin Feng , Kangdao Liu , Jian Sun , Jiping Jin , Yiguo Jiang , Chi-Man Vong

Accurate hand pose estimation is vital in robotics, advancing dexterous manipulation in human-computer interaction. Toward this goal, this paper presents ReJSHand (which stands for Refined Joint and Skeleton Features), a cutting-edge…

Deformable objects manipulation can benefit from representations that seamlessly integrate vision and touch while handling occlusions. In this work, we present a novel approach for, and real-world demonstration of, multimodal visuo-tactile…

Robotics · Computer Science 2022-10-10 Youngsun Wi , Andy Zeng , Pete Florence , Nima Fazeli

Dexterous in-hand manipulation (IHM) for arbitrary objects is challenging due to the rich and subtle contact process. Variable-friction manipulation is an alternative approach to dexterity, previously demonstrating robust and versatile 2D…

Robotics · Computer Science 2025-03-05 Qiyang Yan , Zihan Ding , Xin Zhou , Adam J. Spiers

Significant advancements have been achieved in the realm of understanding poses and interactions of two hands manipulating an object. The emergence of augmented reality (AR) and virtual reality (VR) technologies has heightened the demand…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Elkhan Ismayilzada , MD Khalequzzaman Chowdhury Sayem , Yihalem Yimolal Tiruneh , Mubarrat Tajoar Chowdhury , Muhammadjon Boboev , Seungryul Baek

Pseudo-haptic techniques are becoming increasingly popular in human-computer interaction. They replicate haptic sensations by leveraging primarily visual feedback rather than mechanical actuators. These techniques bridge the gap between the…

Human-Computer Interaction · Computer Science 2024-07-04 Rui Xavier , José Luís Silva , Rodrigo Ventura , Joaquim Jorge

Tendon-driven underactuated hands excel in adaptive grasping but often suffer from kinematic unpredictability and highly non-linear force transmission. This ambiguity limits their ability to perform precise free-motion shaping and deliver…

Robotics · Computer Science 2026-03-25 Teng Yan , Jiongxu Chen , Qixiang Hua , Yue Yu , Zihang Wang , Yaohua Liu , Bingzhuo Zhong

Soft robotic hands and grippers are increasingly attracting attention as a robotic end-effector. Compared with rigid counterparts, they are safer for human-robot and environment-robot interactions, easier to control, lower cost and weight,…

Robotics · Computer Science 2021-09-07 Haihang Wang , Fares J. Abu-Dakka , Tran Nguyen Le , Ville Kyrki , He Xu

In the presence of occlusions and measurement noise, geometrically accurate scene reconstructions -- which fit the sensor data -- can still be physically incorrect. For instance, when estimating the poses and shapes of objects in the scene…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Xihang Yu , Rajat Talak , Lorenzo Shaikewitz , Luca Carlone

Human-robot physical interaction (pHRI) is a rapidly evolving research field with significant implications for physical therapy, search and rescue, and telemedicine. However, a major challenge lies in accurately understanding human…

In this work, we present a reconfigurable data glove design to capture different modes of human hand-object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve…

Robotics · Computer Science 2023-02-03 Hangxin Liu , Zeyu Zhang , Ziyuan Jiao , Zhenliang Zhang , Minchen Li , Chenfanfu Jiang , Yixin Zhu , Song-Chun Zhu

Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects under interaction to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Hanxiao Jiang , Hao-Yu Hsu , Kaifeng Zhang , Hsin-Ni Yu , Shenlong Wang , Yunzhu Li