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Collective behavior in animals has long been modeled through self-propelled particle models, which reproduce striking group-level phenomena through abstract interaction forces. Yet these models are fundamentally descriptive: they leave open…

Robotics · Computer Science 2026-05-19 Vito Mengers , Bao Duc Cao , Oliver Brock

This paper introduces Motion Personalization, a new task that generates personalized motions aligned with text descriptions using several basic motions containing Persona. To support this novel task, we introduce a new large-scale motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Boeun Kim , Hea In Jeong , JungHoon Sung , Yihua Cheng , Jeongmin Lee , Ju Yong Chang , Sang-Il Choi , Younggeun Choi , Saim Shin , Jungho Kim , Hyung Jin Chang

Existing motion generation methods based on mocap data are often limited by data quality and coverage. In this work, we propose a framework that generates diverse, physically feasible full-body human reaching and grasping motions using only…

Robotics · Computer Science 2025-03-11 Yitang Li , Mingxian Lin , Zhuo Lin , Yipeng Deng , Yue Cao , Li Yi

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

Graphics · Computer Science 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body…

Robotics · Computer Science 2025-02-11 Aayam Shrestha , Pan Liu , German Ros , Kai Yuan , Alan Fern

Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Zhenzhi Wang , Yixuan Li , Yanhong Zeng , Yuwei Guo , Dahua Lin , Tianfan Xue , Bo Dai

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Gaojie Lin , Jianwen Jiang , Jiaqi Yang , Zerong Zheng , Chao Liang

This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult…

Computer Vision and Pattern Recognition · Computer Science 2019-06-06 Xu Chen , Jie Song , Otmar Hilliges

Motion simulation, prediction and planning are foundational tasks in autonomous driving, each essential for modeling and reasoning about dynamic traffic scenarios. While often addressed in isolation due to their differing objectives, such…

Robotics · Computer Science 2026-02-03 Nan Song , Junzhe Jiang , Jingyu Li , Xiatian Zhu , Li Zhang

Smartphone applications designed to track human motion in combination with wearable sensors, e.g., during physical exercising, raised huge attention recently. Commonly, they provide quantitative services, such as personalized training…

Machine Learning · Computer Science 2017-11-23 Andre Ebert , Michael Till Beck , Andy Mattausch , Lenz Belzner , Claudia Linnhoff Popien

Recognizing human activities in videos is challenging due to the spatio-temporal complexity and context-dependence of human interactions. Prior studies often rely on single input modalities, such as RGB or skeletal data, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Tuyen Tran , Thao Minh Le , Hung Tran , Truyen Tran

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Voluntary human motion is the product of muscle activity that results from upstream motion planning of the motor cortical areas. We show that muscle activity can be artificially generated based on motion features such as position, velocity,…

Machine Learning · Computer Science 2022-02-18 Marie D. Schmidt , Tobias Glasmachers , Ioannis Iossifidis

We present imGHUM, the first holistic generative model of 3D human shape and articulated pose, represented as a signed distance function. In contrast to prior work, we model the full human body implicitly as a function zero-level-set and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Thiemo Alldieck , Hongyi Xu , Cristian Sminchisescu

Humans and animals excel in combining information from multiple sensory modalities, controlling their complex bodies, adapting to growth, failures, or using tools. These capabilities are also highly desirable in robots. They are displayed…

Robotics · Computer Science 2022-11-08 Matej Hoffmann

4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications. With the advances of new sensors and algorithms, there is an increasing demand for more versatile datasets. In this work, we contribute…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Zhongang Cai , Daxuan Ren , Ailing Zeng , Zhengyu Lin , Tao Yu , Wenjia Wang , Xiangyu Fan , Yang Gao , Yifan Yu , Liang Pan , Fangzhou Hong , Mingyuan Zhang , Chen Change Loy , Lei Yang , Ziwei Liu

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black

Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Hang Ye , Xiaoxuan Ma , Hai Ci , Wentao Zhu , Yizhou Wang

Accurate and temporally consistent modeling of human bodies is essential for a wide range of applications, including character animation, understanding human social behavior and AR/VR interfaces. Capturing human motion accurately from a…

Computer Vision and Pattern Recognition · Computer Science 2022-02-09 Alexandra Zimmer , Anna Hilsmann , Wieland Morgenstern , Peter Eisert

Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that…

Computer Vision and Pattern Recognition · Computer Science 2018-01-12 Farnoosh Ghadiri , Robert Bergevin , Guillaume-Alexandre Bilodeau
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