Related papers: SegTalker: Segmentation-based Talking Face Generat…
Talking face editing and face generation have often been studied as distinct problems. In this work, we propose viewing both not as separate tasks but as subtasks of a unifying formulation, speech-conditional facial motion infilling. We…
Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking heads. However, achieving precise control over fine-grained…
Accurately synthesizing talking face videos and capturing fine facial features for individuals with long hair presents a significant challenge. To tackle these challenges in existing methods, we propose a decomposed per-embedding Gaussian…
The objective of stylized speech-driven facial animation is to create animations that encapsulate specific emotional expressions. Existing methods often depend on pre-established emotional labels or facial expression templates, which may…
Many recent works have been proposed for face image editing by leveraging the latent space of pretrained GANs. However, few attempts have been made to directly apply them to videos, because 1) they do not guarantee temporal consistency, 2)…
Visual speech recognition is a technique to identify spoken content in silent speech videos, which has raised significant attention in recent years. Advancements in data-driven deep learning methods have significantly improved both the…
Speech-driven facial animation involves using a speech signal to generate realistic videos of talking faces. Recent deep learning approaches to facial synthesis rely on extracting low-dimensional representations and concatenating them,…
Audio-driven talking head generation necessitates seamless integration of audio and visual data amidst the challenges posed by diverse input portraits and intricate correlations between audio and facial motions. In response, we propose a…
Real-time speech-driven 3D facial animation has been attractive in academia and industry. Traditional methods mainly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the…
Employing the latent space of pretrained generators has recently been shown to be an effective means for GAN-based face manipulation. The success of this approach heavily relies on the innate disentanglement of the latent space axes of the…
Researchers have shown a growing interest in Audio-driven Talking Head Generation. The primary challenge in talking head generation is achieving audio-visual coherence between the lips and the audio, known as lip synchronization. This paper…
Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the…
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…
Synthesizing high-fidelity and emotion-controllable talking video portraits, with audio-lip sync, vivid expressions, realistic head poses, and eye blinks, has been an important and challenging task in recent years. Most existing methods…
Talking face generation is the challenging task of synthesizing a natural and realistic face that requires accurate synchronization with a given audio. Due to co-articulation, where an isolated phone is influenced by the preceding or…
Speech-driven 3D facial animation has recently garnered attention due to its cost-effective usability in multimedia production. However, most current advances overlook the intelligibility of lip movements, limiting the realism of facial…
In recent years, the field of talking faces generation has attracted considerable attention, with certain methods adept at generating virtual faces that convincingly imitate human expressions. However, existing methods face challenges…
Recent approaches have shown that large-scale vision-language models such as CLIP can improve semantic segmentation performance. These methods typically aim for pixel-level vision-language alignment, but often rely on low resolution image…
In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead…
Talking head synthesis is vital for virtual avatars and human-computer interaction. However, most existing methods are typically limited to accepting control from a single primary modality, restricting their practical utility. To this end,…