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The biased interaction game described the operation of systems rooted in boundedly rational interactions under conditions of scarcity. The game explored the influence of bias and demonstrated how hierarchy and inequality are emergent system…

Computer Science and Game Theory · Computer Science 2026-03-10 Phil Mercy , Martin Neil

Traditional evolutionary game theory describes how certain strategy spreads throughout the system where individual player imitates the most successful strategy among its neighborhood. Accordingly, player doesn't have own authority to change…

Multiagent Systems · Computer Science 2016-04-14 Sundong Kim , Jin-Jae Lee

Coordination is often critical to forming prosocial behaviors -- behaviors that increase the overall sum of rewards received by all agents in a multi-agent game. However, state of the art reinforcement learning algorithms often suffer from…

Multiagent Systems · Computer Science 2021-05-17 Woodrow Z. Wang , Mark Beliaev , Erdem Bıyık , Daniel A. Lazar , Ramtin Pedarsani , Dorsa Sadigh

Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We…

Computer Science and Game Theory · Computer Science 2012-12-19 Thomas Brihaye , Julie De Pril , Sven Schewe

Information design in an incomplete information game includes a designer with the goal of influencing players' actions through signals generated from a designed probability distribution so that its objective function is optimized. We…

Optimization and Control · Mathematics 2023-05-01 Furkan Sezer , Ceyhun Eksin

Enhancing resilience in multi-agent systems in the face of selfish agents is an important problem that requires further characterisation. This work develops a truthful mechanism that avoids self-interested and strategic agents maliciously…

Systems and Control · Electrical Eng. & Systems 2025-07-29 Tianyi Zhong , David Angeli

We introduce a stochastic principal-agent model. A principal and an agent interact in a stochastic environment, each privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit…

Computer Science and Game Theory · Computer Science 2024-09-13 Jiarui Gan , Rupak Majumdar , Debmalya Mandal , Goran Radanovic

Many real-world networks, like the Internet, are not the result of central design but instead the outcome of the interaction of local agents who are selfishly optimizing for their individual utility. The famous Network Creation Game…

Computer Science and Game Theory · Computer Science 2023-05-12 Tobias Friedrich , Hans Gawendowicz , Pascal Lenzner , Arthur Zahn

The real world is awash with multi-agent problems that require collective action by self-interested agents, from the routing of packets across a computer network to the management of irrigation systems. Such systems have local incentives…

Multiagent Systems · Computer Science 2021-02-16 Michiel A. Bakker , Richard Everett , Laura Weidinger , Iason Gabriel , William S. Isaac , Joel Z. Leibo , Edward Hughes

Addressing the question of how to achieve optimal decision-making under risk and uncertainty is crucial for enhancing the capabilities of artificial agents that collaborate with or support humans. In this work, we address this question in…

Multiagent Systems · Computer Science 2024-08-02 Nicole Orzan , Erman Acar , Davide Grossi , Patrick Mannion , Roxana Rădulescu

Optimization is widely used for decision making across various domains, valued for its ability to improve efficiency. However, poor implementation practices can lead to unintended consequences, particularly in socioeconomic contexts where…

Artificial Intelligence · Computer Science 2025-06-17 Pegah Nokhiz , Aravinda Kanchana Ruwanpathirana , Helen Nissenbaum

It is a challenging task to reach global cooperation among self-interested agents, which often requires sophisticated design or usage of incentives. For example, we may apply supervisors or referees who are able to detect and punish…

Physics and Society · Physics 2024-12-20 Ting Ling , Zhang Li , Minyu Feng , Attila Szolnoki

We consider a multi-user network where a network manager and selfish users interact. The network manager monitors the behavior of users and intervenes in the interaction among users if necessary, while users make decisions independently to…

Computer Science and Game Theory · Computer Science 2010-08-03 Jaeok Park , Mihaela van der Schaar

Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…

Computer Science and Game Theory · Computer Science 2010-12-20 Bruno Escoffier , Laurent Gourvès , Jérôme Monnot

We study whether a social planner can improve the efficiency of learning, measured by the expected total welfare loss, in a sequential decision-making environment. Agents arrive in order and each makes a binary action based on their private…

Theoretical Economics · Economics 2026-02-10 Florian Brandl , Wanying Huang , Atulya Jain

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

Information Theory · Computer Science 2009-11-05 Paul Cuff

In this paper we study the problem of information sharing among rational self-interested agents as a dynamic game of asymmetric information. We assume that the agents imperfectly observe a Markov chain and they are called to decide whether…

Computer Science and Game Theory · Computer Science 2021-03-30 Konstantinos Ntemos , George Pikramenos , Nicholas Kalouptsidis

Crowdsourcing has emerged as a paradigm for leveraging human intelligence and activity to solve a wide range of tasks. However, strategic workers will find enticement in their self-interest to free-ride and attack in a crowdsourcing contest…

Computer Science and Game Theory · Computer Science 2018-01-01 Jianfeng Lu , Yun Xin , Zhao Zhang , Shaojie Tang , Songyuan Yan , Changbing Tang

We study mechanism design when agents may have hidden secondary goals which will manifest as non-trivial preferences among outcomes for which their primary utility is the same. We show that in such cases, a mechanism is robust against…

Computer Science and Game Theory · Computer Science 2023-07-25 Renato Paes Leme , Jon Schneider , Hanrui Zhang

A default assumption in the design of reinforcement-learning algorithms is that a decision-making agent always explores to learn optimal behavior. In sufficiently complex environments that approach the vastness and scale of the real world,…

Machine Learning · Computer Science 2024-07-23 Dilip Arumugam , Saurabh Kumar , Ramki Gummadi , Benjamin Van Roy
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