Related papers: Towards Metrics for Evaluating Creativity in Visua…
This paper provides a framework for evaluating creativity in co-creative systems: those that involve computer programs collaborating with human users on creative tasks. We situate co-creative systems within a broader context of…
Creativity is essential in engineering education, enabling students to develop innovative and practical solutions. However, assessing creativity remains challenging due to a lack of reliable, domain-specific tools. Traditional assessments…
The recent explosion of high-quality image-to-image methods has prompted interest in applying image-to-image methods towards artistic and design tasks. Of interest for architects is to use these methods to generate design proposals from…
In the face of complex decisions, people often engage in a three-stage process that spans from (1) exploring and analyzing pertinent information (intelligence); (2) generating and exploring alternative options (design); and ultimately…
Applied visualization researchers often work closely with domain collaborators to explore new and useful applications of visualization. The early stages of collaborations are typically time consuming for all stakeholders as researchers…
Creativity is a complex phenomenon. When it comes to representing and assessing creativity, treating it as a single undifferentiated quantity would appear naive and underwhelming. In this work, we learn the \emph{first type-specific…
Using learning objectives to define designer intents for communicative visualizations can be a powerful design tool. Cognitive and affective objectives are concrete and specific, which can be translated to assessments when creating,…
Creativity of generative AI models has been a subject of scientific debate in the last years, without a conclusive answer. In this paper, we study creativity from a practical perspective and introduce quantitative measures that help the…
Today's software engineering (SE) complexities require a more diverse tool set going beyond technical expertise to be able to successfully tackle all challenges. Previous studies have indicated that creativity is a prime indicator for…
A key component of creativity is associative reasoning: the ability to draw novel yet meaningful connections between concepts. We introduce CREATE, a benchmark designed to evaluate models' capacity for creative associative reasoning. CREATE…
We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…
Written language is a useful tool for non-visual creative activities like writing essays and planning searches. This paper investigates the integration of written language in to the visualization design process. We create the idea of a…
There are numerous opportunities for engaging in research at the intersection of psychology and visualization. While most opportunities taken up by the VIS community will likely focus on the psychology of users, there are also opportunities…
While the potential of deep learning (DL) for automating simple tasks is already well explored, recent research has started investigating the use of deep learning for creative design, both for complete artifact creation and supporting…
Trust is fundamental to effective visual data communication between the visualization designer and the reader. Although personal experience and preference influence readers' trust in visualizations, visualization designers can leverage…
In this paper, we collect an anthology of 100 visual stories from authors who participated in our systematic creative process of improvised story-building based on image sequences. Following close reading and thematic analysis of our…
We introduce a conceptual model for scalability designed for visualization research. With this model, we systematically analyze over 120 visualization publications from 1990-2020 to characterize the different notions of scalability in these…
Thought experiments are considered valuable tools in science, enabling the exploration of hypotheses and the examination of complex ideas in a conceptual, non-empirical framework. These thought experiments can be useful in design fiction…
Inclusion and accessibility in visualization research have gained increasing attention in recent years. However, many challenges still remain to be solved on the road toward a more inclusive, shared-experience-driven visualization design…
Graphical perception studies typically measure visualization encoding effectiveness using the error of an "average observer", leading to canonical rankings of encodings for numerical attributes: e.g., position > area > angle > volume. Yet…