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Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Human beings have the ability to continuously analyze a video and immediately extract the motion components. We want to adopt this paradigm to provide a coherent and stable motion segmentation over the video sequence. In this perspective,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Etienne Meunier , Patrick Bouthemy

This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Wenxun Dai , Ling-Hao Chen , Jingbo Wang , Jinpeng Liu , Bo Dai , Yansong Tang

Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data…

Machine Learning · Computer Science 2020-12-08 Gustav Eje Henter , Simon Alexanderson , Jonas Beskow

Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Shangjin Zhai , Zhichao Ye , Jialin Liu , Weijian Xie , Jiaqi Hu , Zhen Peng , Hua Xue , Danpeng Chen , Xiaomeng Wang , Lei Yang , Nan Wang , Haomin Liu , Guofeng Zhang

Recent advancements in video generation have been greatly driven by video diffusion models, with camera motion control emerging as a crucial challenge in creating view-customized visual content. This paper introduces trajectory attention, a…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Zeqi Xiao , Wenqi Ouyang , Yifan Zhou , Shuai Yang , Lei Yang , Jianlou Si , Xingang Pan

Online reconstruction of dynamic scenes aims to learn from streaming multi-view inputs under low-latency constraints. The fast training and real-time rendering capabilities of 3D Gaussian Splatting have made on-the-fly reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Wonjoon Lee , Sungmin Woo , Donghyeong Kim , Jungho Lee , Sangheon Park , Sangyoun Lee

Gaussian splatting has emerged as a powerful tool for high-fidelity reconstruction of dynamic scenes. However, existing methods primarily rely on implicit motion representations, such as encoding motions into neural networks or per-Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Xinyu Zhang , Haonan Chang , Yuhan Liu , Abdeslam Boularias

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll

This paper presents a novel Learning from Demonstration (LfD) method that uses neural fields to learn new skills efficiently and accurately. It achieves this by utilizing a shared embedding to learn both scene and motion representations in…

Robotics · Computer Science 2023-08-16 Ahmet Tekden , Marc Peter Deisenroth , Yasemin Bekiroglu

State-of-the-art text-to-motion generation models rely on the kinematic-aware, local-relative motion representation popularized by HumanML3D, which encodes motion relative to the pelvis and to the previous frame with built-in redundancy.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Zichong Meng , Zeyu Han , Xiaogang Peng , Yiming Xie , Huaizu Jiang

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

The target duration of a synthesized human motion is a critical attribute that requires modeling control over the motion dynamics and style. Speeding up an action performance is not merely fast-forwarding it. However, state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Alessio Sampieri , Alessio Palma , Indro Spinelli , Fabio Galasso

With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…

Robotics · Computer Science 2025-02-18 Runqi Wang , Caoyuan Ma , Jian Zhao , Hanrui Xu , Dongfang Sun , Haoyang Chen , Lin Xiong , Zheng Wang , Xuelong Li

Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Zeyu Zhang , Yiran Wang , Wei Mao , Danning Li , Rui Zhao , Biao Wu , Zirui Song , Bohan Zhuang , Ian Reid , Richard Hartley

Dancing with music is always an essential human art form to express emotion. Due to the high temporal-spacial complexity, long-term 3D realist dance generation synchronized with music is challenging. Existing methods suffer from the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-24 Siqi Yang , Zejun Yang , Zhisheng Wang

Generative video modeling has made significant strides, yet ensuring structural and temporal consistency over long sequences remains a challenge. Current methods predominantly rely on RGB signals, leading to accumulated errors in object…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Zhiheng Liu , Xueqing Deng , Shoufa Chen , Angtian Wang , Qiushan Guo , Mingfei Han , Zeyue Xue , Mengzhao Chen , Ping Luo , Linjie Yang

Computational dance generation is crucial in many areas, such as art, human-computer interaction, virtual reality, and digital entertainment, particularly for generating coherent and expressive long dance sequences. Diffusion-based…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Hongsong Wang , Yin Zhu , Qiuxia Lai , Yang Zhang , Guo-Sen Xie , Xin Geng

Predicting particle transport in complex flows is traditionally achieved by solving the Navier-Stokes equations. While various numerical and experimental methods exist, they typically require deep physical insights and incur high…

Fluid Dynamics · Physics 2025-11-03 Jingdi Wan , Hongping Wang , Bo Liu , Xiaolei Yang , Xiaodong Hu , Shengze Cai , Guowei He , Yang Liu

Recent 3D human motion generation models demonstrate remarkable reconstruction accuracy yet struggle to generalize beyond training distributions. This limitation arises partly from the use of precise 3D supervision, which encourages models…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Sheng Liu , Yuanzhi Liang , Sidan Du
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