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Much of the literature on robotic perception focuses on the visual modality. Vision provides a global observation of a scene, making it broadly useful. However, in the domain of robotic manipulation, vision alone can sometimes prove…

Robotics · Computer Science 2019-03-11 Justin Lin , Roberto Calandra , Sergey Levine

Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual…

Human-Computer Interaction · Computer Science 2021-02-19 Elodie Bouzbib , Gilles Bailly , Sinan Haliyo , Pascal Frey

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

We investigate how vibrotactile wrist feedback can enhance spatial guidance for handheld tool movement in optical see-through augmented reality (AR). While AR overlays are widely used to support surgical tasks, visual occlusion, lighting…

Human-Computer Interaction · Computer Science 2026-01-21 Yue Yang , Christoph Leuze , Brian Hargreaves , Bruce Daniel , Fred M Baik

Introduction: Virtual audiovisual technology and its methodology has yet to be established for psychoacoustic research. This study examined the effects of different audiovisual conditions on preference when listening to multi-talker…

Human-Computer Interaction · Computer Science 2023-01-18 Gerard Llorach , Maartje M. E. Hendrikse , Giso Grimm , Volker Hohmann

Aligning robot navigation with human preferences is essential for ensuring comfortable, and predictable robot movement in shared spaces. While preference-based learning methods, such as reinforcement learning from human feedback (RLHF),…

Human-Computer Interaction · Computer Science 2025-10-21 Jorge de Heuvel , Daniel Marta , Simon Holk , Iolanda Leite , Maren Bennewitz

Efficient motion intent communication is necessary for safe and collaborative work environments with collocated humans and robots. Humans efficiently communicate their motion intent to other humans through gestures, gaze, and social cues.…

The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on…

Human-Computer Interaction · Computer Science 2024-10-25 Xiang Li , Jin-Du Wang , John J. Dudley , Per Ola Kristensson

Multiview camera setups have proven useful in many computer vision applications for reducing ambiguities, mitigating occlusions, and increasing field-of-view coverage. However, the high computational cost associated with multiple views…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Yunzhong Hou , Stephen Gould , Liang Zheng

Object detection in remote sensing is a crucial computer vision task that has seen significant advancements with deep learning techniques. However, most existing works in this area focus on the use of generic object detection and do not…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Abdelbadie Belmouhcine , Jean-Christophe Burnel , Luc Courtrai , Minh-Tan Pham , Sébastien Lefèvre

Robots and other smart devices need efficient object-based scene representations from their on-board vision systems to reason about contact, physics and occlusion. Recognized precise object models will play an important role alongside…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Kentaro Wada , Edgar Sucar , Stephen James , Daniel Lenton , Andrew J. Davison

Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Shuhong Zheng , Michael Oechsle , Erik Sandström , Marie-Julie Rakotosaona , Federico Tombari , Igor Gilitschenski

Personal computers and handheld devices provide keyboard shortcuts and swipe gestures to enable users to efficiently switch between applications, whereas today's virtual reality (VR) systems do not. In this work, we present an exploratory…

Human-Computer Interaction · Computer Science 2026-03-02 Matt Gottsacker , Yahya Hmaiti , Mykola Maslych , Hiroshi Furuya , Jasmine Joyce DeGuzman , Gerd Bruder , Gregory F. Welch , Joseph J. LaViola

Current top performing object recognition systems build on object proposals as a preprocessing step. Object proposal algorithms are designed to generate candidate regions for generic objects, yet current approaches are limited in capturing…

Computer Vision and Pattern Recognition · Computer Science 2016-03-15 Anton Winschel , Rainer Lienhart , Christian Eggert

We propose an approach for reconstructing free-moving object from a monocular RGB video. Most existing methods either assume scene prior, hand pose prior, object category pose prior, or rely on local optimization with multiple sequence…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Haixin Shi , Yinlin Hu , Daniel Koguciuk , Juan-Ting Lin , Mathieu Salzmann , David Ferstl

In this paper, we present an analysis of eye gaze patterns pertaining to visual cues in augmented reality (AR) for head-mounted displays (HMDs). We conducted an experimental study involving a picking and assembly task, which was guided by…

Human-Computer Interaction · Computer Science 2021-11-09 Arne Seeliger , Gerrit Merz , Christian Holz , Stefan Feuerriegel

This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Fenghua Shao , Tong Zhang , Shang Gao , Qi Sun , Liuqingqing Yang

3D meshes are one of the main components of Virtual Reality applications. However, many network and computational resources are required to process 3D meshes in real-time. A potential solution to this challenge is to dynamically adapt the…

Multimedia · Computer Science 2024-06-12 Duc Nguyen , Tran Thuy Hien , Truong Thu Huong

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

Human-Computer Interaction · Computer Science 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection tasks comparing four visual configurations: a virtual…

Human-Computer Interaction · Computer Science 2025-11-17 Eric DeMarbre , Jay Henderson , J. Felipe Gonzalez , Rob Teather