Related papers: Self-Reachable Chip Configurations on Trees
In this paper we explore enumeration problems related to the number of reachable configurations in a chip-firing game on a finite connected graph G. We define an auxiliary notion of debt-reachability and prove that the number of…
Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…
This paper deals with the CREP (Configuration REachability Problem) for non-uniform cellular automata (CAs). The cells of non-uniform CAs, we have considered here, can use different Wolfram's rules to generate their next states. We report…
We use an infinite $k$-ary tree with a self-loop at the root as our underlying graph. We consider a chip-firing process starting with $N$ chips at the root. We describe the stable configurations. We calculate the number of fires for each…
Chip-firing and rotor-routing are two well-studied examples of abelian networks. We study the complexity of their respective reachability problems. We show that the rotor-routing reachability problem is decidable in polynomial time, and we…
Chip-firing is a combinatorial game played on a graph in which we place and disperse chips on vertices until a stable state is reached. We study a chip-firing variant played on an infinite rooted directed $k$-ary tree, where we place…
Many modern networks are \emph{reconfigurable}, in the sense that the topology of the network can be changed by the nodes in the network. For example, peer-to-peer, wireless and ad-hoc networks are reconfigurable. More generally, many…
Given an $n$-vertex non-negatively real-weighted graph $G$, whose vertices are partitioned into a set of $k$ clusters, a \emph{clustered network design problem} on $G$ consists of solving a given network design optimization problem on $G$,…
A deterministic finite automaton in which every non-empty set of states occurs as the image of the whole state set under the action of a suitable input word is called completely reachable. We characterize such automata in terms of graphs…
Many graph coloring proofs proceed by showing that a minimal counterexample to the theorem being proved cannot contain certain configurations, and then showing that each graph under consideration contains at least one such configuration;…
In the abelian sandpile model, recurrent chip configurations are of interest as they are a natural choice of coset representatives under the quotient of the reduced Laplacian. We investigate graphs whose recurrent identities with respect to…
Hereditary chip-firing models generalize the Abelian sandpile model and the cluster firing model to an exponential family of games induced by covers of the vertex set. This generalization retains some desirable properties, e.g.…
Chip-firing is a combinatorial game played on a graph, in which chips are placed and dispersed on the vertices until a stable configuration is achieved. We study a chip-firing variant on an infinite, rooted directed $k$-ary tree, where we…
Accessibility percolation is a new type of percolation problem inspired by evolutionary biology. To each vertex of a graph a random number is assigned and a path through the graph is called accessible if all numbers along the path are in…
Reachability is the problem of deciding whether there is a path from one vertex to the other in the graph. Standard graph traversal algorithms such as DFS and BFS take linear time to decide reachability however their space complexity is…
The status of a vertex $v$ in a connected graph is the sum of the distances from $v$ to all other vertices. The status sequence of a connected graph is the list of the statuses of all the vertices of the graph. In this paper we investigate…
A detection system, modeled in a graph, is composed of "detectors" positioned at a subset of vertices in order to uniquely locate an ``intruder" at any vertex. \emph{Identifying codes} use detectors that can sense the presence or absence of…
We consider a graph with colored edges. A trail (vertices may repeat but not edges) is called \emph{alternating} when successive edges have different colors. Given a set of vertices called \emph{terminals}, the \emph{alternating…
Modern experimental methods enable the creation of self-assembly building blocks with tunable interactions, but optimally exploiting this tunability for the self-assembly of desired structures remains an important challenge. Many studies of…
We address the problem of building and maintaining distributed spanning trees in highly dynamic networks, in which topological events can occur at any time and any rate, and no stable periods can be assumed. In these harsh environments, we…