Related papers: AdaNAT: Exploring Adaptive Policy for Token-Based …
Advances in Deep Reinforcement Learning have led to agents that perform well across a variety of sensory-motor domains. In this work, we study the setting in which an agent must learn to generate programs for diverse scenes conditioned on a…
Generating rare compositional concepts in text-to-image synthesis remains a challenge for diffusion models, particularly for attributes that are uncommon in the training data. While recent approaches, such as R2F, address this challenge by…
The capacity of a ML model refers to the range of functions this model can approximate. It impacts both the complexity of the patterns a model can learn but also memorization, the ability of a model to fit arbitrary labels. We propose…
Existing generative adversarial network (GAN) based conditional image generative models typically produce fixed output for the same conditional input, which is unreasonable for highly subjective tasks, such as large-mask image inpainting or…
Image tokenization has enabled major advances in autoregressive image generation by providing compressed, discrete representations that are more efficient to process than raw pixels. While traditional approaches use 2D grid tokenization,…
The vision transformer is a model that breaks down each image into a sequence of tokens with a fixed length and processes them similarly to words in natural language processing. Although increasing the number of tokens typically results in…
ControlNet offers a powerful way to guide diffusion-based generative models, yet most implementations rely on ad-hoc heuristics to choose which network blocks to control-an approach that varies unpredictably with different tasks. To address…
Well-designed prompts can guide text-to-image models to generate amazing images. However, the performant prompts are often model-specific and misaligned with user input. Instead of laborious human engineering, we propose prompt adaptation,…
Designing effective architectures is one of the key factors behind the success of deep neural networks. Existing deep architectures are either manually designed or automatically searched by some Neural Architecture Search (NAS) methods.…
Adversarial Training (AT) is one of the most effective methods to train robust Deep Neural Networks (DNNs). However, AT creates an inherent trade-off between clean accuracy and adversarial robustness, which is commonly attributed to the…
Most existing text-to-image generation methods adopt a multi-stage modular architecture which has three significant problems: 1) Training multiple networks increases the run time and affects the convergence and stability of the generative…
Few-shot learning aims to adapt knowledge learned from previous tasks to novel tasks with only a limited amount of labeled data. Research literature on few-shot learning exhibits great diversity, while different algorithms often excel at…
In multilingual settings, non-Latin scripts and low-resource languages are usually disadvantaged in terms of language models' utility, efficiency, and cost. Specifically, previous studies have reported multiple modeling biases that the…
Generative Flow Networks (GFlowNets) are amortized samplers that learn stochastic policies to sequentially generate compositional objects from a given unnormalized reward distribution. They can generate diverse sets of high-reward objects,…
The goal of few-shot learning is to classify unseen categories with few labeled samples. Recently, the low-level information metric-learning based methods have achieved satisfying performance, since local representations (LRs) are more…
The goal of this paper is to design image classification systems that, after an initial multi-task training phase, can automatically adapt to new tasks encountered at test time. We introduce a conditional neural process based approach to…
To utilize pre-trained neural networks on edge and mobile devices, we often require efficient adaptation to user-specific runtime data distributions while operating under limited compute and memory resources. On-device retraining with a…
Quantization is a technique for reducing deep neural networks (DNNs) training and inference times, which is crucial for training in resource constrained environments or applications where inference is time critical. State-of-the-art (SOTA)…
We study the problem of learning a good set of policies, so that when combined together, they can solve a wide variety of unseen reinforcement learning tasks with no or very little new data. Specifically, we consider the framework of…
While Generative Adversarial Networks (GANs) achieve spectacular results on unstructured data like images, there is still a gap on tabular data, data for which state of the art supervised learning still favours to a large extent decision…